Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy

Abstract Shogi is a popular board game in Japan, and shogi-assisted cognitive–behavioral therapy (S-CBT) has been applied in Kakogawa City, a Japanese municipality. The purpose of this study was to clarify the effects of S-CBT on the subjective well-being of elderly men. Participants were 61 elderly...

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Main Authors: Mutsuhiro Nakao, Hirokazu Furukawa, Chiho Kitashima, Shota Noda
Format: Article
Language:English
Published: BMC 2019-05-01
Series:BioPsychoSocial Medicine
Subjects:
Online Access:http://link.springer.com/article/10.1186/s13030-019-0153-4
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spelling doaj-249ff84ad19f413dab4585faeeaa858e2020-11-25T02:04:53ZengBMCBioPsychoSocial Medicine1751-07592019-05-011311710.1186/s13030-019-0153-4Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapyMutsuhiro Nakao0Hirokazu Furukawa1Chiho Kitashima2Shota Noda3Department of Psychosomatic Medicine, School of Medicine, International University of Health and WelfareSchool of Basic Research and Improvement of Practice for Education, Naruto University of EducationGraduate School of System Design and Management, Keio UniversityGraduate School of Human and Social Sciences, Musashino UniversityAbstract Shogi is a popular board game in Japan, and shogi-assisted cognitive–behavioral therapy (S-CBT) has been applied in Kakogawa City, a Japanese municipality. The purpose of this study was to clarify the effects of S-CBT on the subjective well-being of elderly men. Participants were 61 elderly men with amateur skill at shogi. They were randomly assigned to either the S-CBT group or a wait list group (control). The S-CBT group participated in a weekly, six-session S-CBT program. The intervention outcomes were scores on the K6, Lubben Social Network Scale, and a five-item cognitive–behavioral functioning scale. The Subjective Well-being Scale was used to assess happiness and satisfaction with life, and all the participants were classified into high- and low-happiness groups using the median score as the cutoff. The results showed that scores on “self-reinforcement” were significantly (P < 0.05) increased for those receiving S-CBT compared with controls, regardless of the participants’ happiness scores. In contrast, the scores on “problem solving skills for alleviating stress” were significantly (P < 0.05) increased for those receiving S-CBT compared with controls only among those in the low-happiness group. These results remained significant after controlling for the effects of age and baseline scores on the K6, Social Network Scale, and “problem solving skills for alleviating stress” category. The S-CBT may be especially beneficial when focused on practical advice for the stress management of older people with low subjective well-being. (trial registration: 000036003 [UMIN, Japan]). Trial Registration: Trial registration number: 000036003 [UMIN, Japan].http://link.springer.com/article/10.1186/s13030-019-0153-4Board gameHappinessShogiStressWell-being
collection DOAJ
language English
format Article
sources DOAJ
author Mutsuhiro Nakao
Hirokazu Furukawa
Chiho Kitashima
Shota Noda
spellingShingle Mutsuhiro Nakao
Hirokazu Furukawa
Chiho Kitashima
Shota Noda
Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy
BioPsychoSocial Medicine
Board game
Happiness
Shogi
Stress
Well-being
author_facet Mutsuhiro Nakao
Hirokazu Furukawa
Chiho Kitashima
Shota Noda
author_sort Mutsuhiro Nakao
title Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy
title_short Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy
title_full Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy
title_fullStr Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy
title_full_unstemmed Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy
title_sort subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy
publisher BMC
series BioPsychoSocial Medicine
issn 1751-0759
publishDate 2019-05-01
description Abstract Shogi is a popular board game in Japan, and shogi-assisted cognitive–behavioral therapy (S-CBT) has been applied in Kakogawa City, a Japanese municipality. The purpose of this study was to clarify the effects of S-CBT on the subjective well-being of elderly men. Participants were 61 elderly men with amateur skill at shogi. They were randomly assigned to either the S-CBT group or a wait list group (control). The S-CBT group participated in a weekly, six-session S-CBT program. The intervention outcomes were scores on the K6, Lubben Social Network Scale, and a five-item cognitive–behavioral functioning scale. The Subjective Well-being Scale was used to assess happiness and satisfaction with life, and all the participants were classified into high- and low-happiness groups using the median score as the cutoff. The results showed that scores on “self-reinforcement” were significantly (P < 0.05) increased for those receiving S-CBT compared with controls, regardless of the participants’ happiness scores. In contrast, the scores on “problem solving skills for alleviating stress” were significantly (P < 0.05) increased for those receiving S-CBT compared with controls only among those in the low-happiness group. These results remained significant after controlling for the effects of age and baseline scores on the K6, Social Network Scale, and “problem solving skills for alleviating stress” category. The S-CBT may be especially beneficial when focused on practical advice for the stress management of older people with low subjective well-being. (trial registration: 000036003 [UMIN, Japan]). Trial Registration: Trial registration number: 000036003 [UMIN, Japan].
topic Board game
Happiness
Shogi
Stress
Well-being
url http://link.springer.com/article/10.1186/s13030-019-0153-4
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