Technologies for "Complete, Transparent & Interactive Models of Math" in Education

A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for cooperation with educational sciences in order to optimise the new...

Full description

Bibliographic Details
Main Author: Walther Neuper
Format: Article
Language:English
Published: Open Publishing Association 2019-04-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1904.08751v1
id doaj-2489e605e32e40a693ecab020db1c3f2
record_format Article
spelling doaj-2489e605e32e40a693ecab020db1c3f22020-11-25T02:18:59ZengOpen Publishing AssociationElectronic Proceedings in Theoretical Computer Science2075-21802019-04-01290Proc. ThEdu 2018769510.4204/EPTCS.290.6:9Technologies for "Complete, Transparent & Interactive Models of Math" in EducationWalther Neuper0 Graz University of Technology A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for cooperation with educational sciences in order to optimise the new generation's impact on educational practice. The paper addresses educational scientists who want to examine specific software features and estimate respective effects in STEM education at universities and subsequently at high-school. The key features are characterised as a "complete, transparent and interactive model of mathematics", which offers interactive experience in all relevant aspects in doing mathematics. Interaction uses several layers of formal languages: the language of terms, of specifications, of proofs and of program language, which are connected by Lucas-Interpretation providing "next-step-guidance" as well as providing prover power to check user input. So this paper is structured from the point of view of computer mathematics and thus cannot give a serious description of effects on educational practice — this is up to collaboration with educational science; such collaboration is prepared by a series of questions, some of which are biased towards software usability (and mainly to be solved by computer mathematicians) and some of which are biased towards genuine research in educational sciences.http://arxiv.org/pdf/1904.08751v1
collection DOAJ
language English
format Article
sources DOAJ
author Walther Neuper
spellingShingle Walther Neuper
Technologies for "Complete, Transparent & Interactive Models of Math" in Education
Electronic Proceedings in Theoretical Computer Science
author_facet Walther Neuper
author_sort Walther Neuper
title Technologies for "Complete, Transparent & Interactive Models of Math" in Education
title_short Technologies for "Complete, Transparent & Interactive Models of Math" in Education
title_full Technologies for "Complete, Transparent & Interactive Models of Math" in Education
title_fullStr Technologies for "Complete, Transparent & Interactive Models of Math" in Education
title_full_unstemmed Technologies for "Complete, Transparent & Interactive Models of Math" in Education
title_sort technologies for "complete, transparent & interactive models of math" in education
publisher Open Publishing Association
series Electronic Proceedings in Theoretical Computer Science
issn 2075-2180
publishDate 2019-04-01
description A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for cooperation with educational sciences in order to optimise the new generation's impact on educational practice. The paper addresses educational scientists who want to examine specific software features and estimate respective effects in STEM education at universities and subsequently at high-school. The key features are characterised as a "complete, transparent and interactive model of mathematics", which offers interactive experience in all relevant aspects in doing mathematics. Interaction uses several layers of formal languages: the language of terms, of specifications, of proofs and of program language, which are connected by Lucas-Interpretation providing "next-step-guidance" as well as providing prover power to check user input. So this paper is structured from the point of view of computer mathematics and thus cannot give a serious description of effects on educational practice — this is up to collaboration with educational science; such collaboration is prepared by a series of questions, some of which are biased towards software usability (and mainly to be solved by computer mathematicians) and some of which are biased towards genuine research in educational sciences.
url http://arxiv.org/pdf/1904.08751v1
work_keys_str_mv AT waltherneuper technologiesforcompletetransparentinteractivemodelsofmathineducation
_version_ 1724879352630345728