Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices

Over the last decade, a new narrative has emerged in favour of the medium of the video game. Games are now being described as a series of practices which improve our mental and physical skills (see Johnson, 2005, or the marketing and reception of Nintendo’s 2007 game Wii Fit); they are targeted to a...

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Bibliographic Details
Main Authors: Marco Benoit Carbone, Paolo Ruffino
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2012-05-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/apocalypse-postponed-discourses-on-video-games-from-noxious-objects-to-redemptive-devices/
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spelling doaj-246d9ba5134c482a8a04f492147ad0022021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052012-05-01958Apocalypse postponed. Discourses on video games from noxious objects to redemptive devicesMarco Benoit Carbone0Paolo Ruffino1 University College London Goldsmiths. University of London Over the last decade, a new narrative has emerged in favour of the medium of the video game. Games are now being described as a series of practices which improve our mental and physical skills (see Johnson, 2005, or the marketing and reception of Nintendo’s 2007 game Wii Fit); they are targeted to a mature audience, and are no more associated with antisocial teenagers (see Prensky, 2006); they are capable of unprecedented aesthetic achievements (see the reception of games like Rockstar Games’ 2011 L.A. Noire); and their consumption allegedly reveals a seemingly never-ending user growth, making them a globalized, pivotal media for the solution of social and political issues on the scale of the whole planet (McGonigal, 2011).http://www.gamejournal.it/apocalypse-postponed-discourses-on-video-games-from-noxious-objects-to-redemptive-devices/GamificationDiscourse
collection DOAJ
language English
format Article
sources DOAJ
author Marco Benoit Carbone
Paolo Ruffino
spellingShingle Marco Benoit Carbone
Paolo Ruffino
Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
G|A|M|E The Italian Journal of Game Studies
Gamification
Discourse
author_facet Marco Benoit Carbone
Paolo Ruffino
author_sort Marco Benoit Carbone
title Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
title_short Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
title_full Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
title_fullStr Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
title_full_unstemmed Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
title_sort apocalypse postponed. discourses on video games from noxious objects to redemptive devices
publisher Ass.ne Culturale Ludica
series G|A|M|E The Italian Journal of Game Studies
issn 2280-7705
publishDate 2012-05-01
description Over the last decade, a new narrative has emerged in favour of the medium of the video game. Games are now being described as a series of practices which improve our mental and physical skills (see Johnson, 2005, or the marketing and reception of Nintendo’s 2007 game Wii Fit); they are targeted to a mature audience, and are no more associated with antisocial teenagers (see Prensky, 2006); they are capable of unprecedented aesthetic achievements (see the reception of games like Rockstar Games’ 2011 L.A. Noire); and their consumption allegedly reveals a seemingly never-ending user growth, making them a globalized, pivotal media for the solution of social and political issues on the scale of the whole planet (McGonigal, 2011).
topic Gamification
Discourse
url http://www.gamejournal.it/apocalypse-postponed-discourses-on-video-games-from-noxious-objects-to-redemptive-devices/
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