The No-Effect of Player Role in Digital Games on Prosocial Behavior

Abstract In the past few years, several studies addressed the relation between game content and prosocial behavior. Although several evidences were found, the relation between those variables is not fully understood. The aim of this study is to investigate the effect of different roles played on pro...

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Main Authors: Mauricio Miranda Sarmet, Ronaldo Pilati
Format: Article
Language:Portuguese
Published: Sociedade Brasileira de Psicologia
Series:Trends in Psychology
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837&lng=en&tlng=en
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spelling doaj-2408f7855f9e4a81a2ec558cae2d11932020-11-24T20:48:19ZporSociedade Brasileira de PsicologiaTrends in Psychology2358-18832541837185210.9788/tp2017.4-16S2358-18832017000401837The No-Effect of Player Role in Digital Games on Prosocial BehaviorMauricio Miranda SarmetRonaldo PilatiAbstract In the past few years, several studies addressed the relation between game content and prosocial behavior. Although several evidences were found, the relation between those variables is not fully understood. The aim of this study is to investigate the effect of different roles played on prosocial behavior. In experiment 1, participants played either a violent or a prosocial role on the same game, and helping behavior and intention were measured. Results did not show the expected relation based on the evidence of the literature. In order to further investigate the evidence found, a second experiment was designed to test the effect of role played on both prosocial behavior and accessibility to prosocial thoughts. Again, results were not consistent with previous studies. Both experiments suggest the consideration of alternative interpretations, and raise questions about the relevance of the role played, game content and moderation variables on the explanation of this effect.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837&lng=en&tlng=enComportamiento prosocialvideojuegosModelo General de Aprendizaje
collection DOAJ
language Portuguese
format Article
sources DOAJ
author Mauricio Miranda Sarmet
Ronaldo Pilati
spellingShingle Mauricio Miranda Sarmet
Ronaldo Pilati
The No-Effect of Player Role in Digital Games on Prosocial Behavior
Trends in Psychology
Comportamiento prosocial
videojuegos
Modelo General de Aprendizaje
author_facet Mauricio Miranda Sarmet
Ronaldo Pilati
author_sort Mauricio Miranda Sarmet
title The No-Effect of Player Role in Digital Games on Prosocial Behavior
title_short The No-Effect of Player Role in Digital Games on Prosocial Behavior
title_full The No-Effect of Player Role in Digital Games on Prosocial Behavior
title_fullStr The No-Effect of Player Role in Digital Games on Prosocial Behavior
title_full_unstemmed The No-Effect of Player Role in Digital Games on Prosocial Behavior
title_sort no-effect of player role in digital games on prosocial behavior
publisher Sociedade Brasileira de Psicologia
series Trends in Psychology
issn 2358-1883
description Abstract In the past few years, several studies addressed the relation between game content and prosocial behavior. Although several evidences were found, the relation between those variables is not fully understood. The aim of this study is to investigate the effect of different roles played on prosocial behavior. In experiment 1, participants played either a violent or a prosocial role on the same game, and helping behavior and intention were measured. Results did not show the expected relation based on the evidence of the literature. In order to further investigate the evidence found, a second experiment was designed to test the effect of role played on both prosocial behavior and accessibility to prosocial thoughts. Again, results were not consistent with previous studies. Both experiments suggest the consideration of alternative interpretations, and raise questions about the relevance of the role played, game content and moderation variables on the explanation of this effect.
topic Comportamiento prosocial
videojuegos
Modelo General de Aprendizaje
url http://www.scielo.br/scielo.php?script=sci_arttext&pid=S2358-18832017000401837&lng=en&tlng=en
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