Parent-Child Relations as a Factor in the Development of the Junior Schoolchild’s Play Activity in the Field of Gaming Virtual Reality

The article focuses on the problem of parent-child relations, particularly the features of interpersonal family interaction as a factor of the development of gaming activity of children in the [eld of virtual reality. The author emphasizes the leading role of family interaction in the formation and...

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Main Author: Viktoriya G. Pakhomova
Format: Article
Language:English
Published: ООО "КРЕДО" 2016-03-01
Series:Российский психологический журнал
Subjects:
Online Access:https://rpj.ru.com/index.php/rpj/article/view/573
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spelling doaj-23ff1a787fd04147a8a6db91661221022020-11-24T21:16:07ZengООО "КРЕДО"Российский психологический журнал1812-18532411-57892016-03-0113110511410.21702/rpj.2016.1.9573Parent-Child Relations as a Factor in the Development of the Junior Schoolchild’s Play Activity in the Field of Gaming Virtual RealityViktoriya G. Pakhomova0Крымский федеральный университетThe article focuses on the problem of parent-child relations, particularly the features of interpersonal family interaction as a factor of the development of gaming activity of children in the [eld of virtual reality. The author emphasizes the leading role of family interaction in the formation and consistency of the structure of the junior school age self-concept. The article brings forward the results of the empirical study of the speci[city of parent-child relations in families with di\erent attitudes towards computer games. Respondents at the age from 6 to 10 years – the 1–4 form pupils of comprehensive schools – were the object of the empirical study. Methodical tools of the study included projective and self-assessment techniques: Dembo-Rubinstein (DR) technique for self-esteem assessment (“Ladder”), method of “Who Am I?” by M. Kuhn and T. McPartland, S. A. Kulakov’s modi[ed technique for de[ning the degree of keenness on playing computer games, questionnaire of parental relationship by A. Y. Varga and V. V. Stolin, “Kinesthetic picture of the family”, and “Nonexistent animal”. “Identi[cation disorder” and “Parent-child relations” factors are empirically identi[ed. Thus, the author concludes that disorders in parent-child relations such as super[cial emotional contact, authoritarian parenting and hypercontrol provoke junior schoolchildren’s identi[cation disorders and immersion in the reality of computer games. This posit on considers the vector of parent-child as a determinant of the formation of the junior schoolchild’s gaming activity in the virtual world. The author offers a methodological complex of recommendations for psychological support of junior schoolchildren (active users of computer games). It includes three main components: educational, psychological and social. The author describes objectives of e\ective psychological support and shows the leading role of the interaction of the psychologist and the family in psychological prevention of computer addiction.https://rpj.ru.com/index.php/rpj/article/view/573младший школьникпсихологическое сопровождениевиртуальная реальностьобраз Якомпьютерная играактивный пользовательдетско-родительские отношенияконституирование Ясамооценкаидентификация
collection DOAJ
language English
format Article
sources DOAJ
author Viktoriya G. Pakhomova
spellingShingle Viktoriya G. Pakhomova
Parent-Child Relations as a Factor in the Development of the Junior Schoolchild’s Play Activity in the Field of Gaming Virtual Reality
Российский психологический журнал
младший школьник
психологическое сопровождение
виртуальная реальность
образ Я
компьютерная игра
активный пользователь
детско-родительские отношения
конституирование Я
самооценка
идентификация
author_facet Viktoriya G. Pakhomova
author_sort Viktoriya G. Pakhomova
title Parent-Child Relations as a Factor in the Development of the Junior Schoolchild’s Play Activity in the Field of Gaming Virtual Reality
title_short Parent-Child Relations as a Factor in the Development of the Junior Schoolchild’s Play Activity in the Field of Gaming Virtual Reality
title_full Parent-Child Relations as a Factor in the Development of the Junior Schoolchild’s Play Activity in the Field of Gaming Virtual Reality
title_fullStr Parent-Child Relations as a Factor in the Development of the Junior Schoolchild’s Play Activity in the Field of Gaming Virtual Reality
title_full_unstemmed Parent-Child Relations as a Factor in the Development of the Junior Schoolchild’s Play Activity in the Field of Gaming Virtual Reality
title_sort parent-child relations as a factor in the development of the junior schoolchild’s play activity in the field of gaming virtual reality
publisher ООО "КРЕДО"
series Российский психологический журнал
issn 1812-1853
2411-5789
publishDate 2016-03-01
description The article focuses on the problem of parent-child relations, particularly the features of interpersonal family interaction as a factor of the development of gaming activity of children in the [eld of virtual reality. The author emphasizes the leading role of family interaction in the formation and consistency of the structure of the junior school age self-concept. The article brings forward the results of the empirical study of the speci[city of parent-child relations in families with di\erent attitudes towards computer games. Respondents at the age from 6 to 10 years – the 1–4 form pupils of comprehensive schools – were the object of the empirical study. Methodical tools of the study included projective and self-assessment techniques: Dembo-Rubinstein (DR) technique for self-esteem assessment (“Ladder”), method of “Who Am I?” by M. Kuhn and T. McPartland, S. A. Kulakov’s modi[ed technique for de[ning the degree of keenness on playing computer games, questionnaire of parental relationship by A. Y. Varga and V. V. Stolin, “Kinesthetic picture of the family”, and “Nonexistent animal”. “Identi[cation disorder” and “Parent-child relations” factors are empirically identi[ed. Thus, the author concludes that disorders in parent-child relations such as super[cial emotional contact, authoritarian parenting and hypercontrol provoke junior schoolchildren’s identi[cation disorders and immersion in the reality of computer games. This posit on considers the vector of parent-child as a determinant of the formation of the junior schoolchild’s gaming activity in the virtual world. The author offers a methodological complex of recommendations for psychological support of junior schoolchildren (active users of computer games). It includes three main components: educational, psychological and social. The author describes objectives of e\ective psychological support and shows the leading role of the interaction of the psychologist and the family in psychological prevention of computer addiction.
topic младший школьник
психологическое сопровождение
виртуальная реальность
образ Я
компьютерная игра
активный пользователь
детско-родительские отношения
конституирование Я
самооценка
идентификация
url https://rpj.ru.com/index.php/rpj/article/view/573
work_keys_str_mv AT viktoriyagpakhomova parentchildrelationsasafactorinthedevelopmentofthejuniorschoolchildsplayactivityinthefieldofgamingvirtualreality
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