La narrativité vidéoludique : une question narratologique

Video games have recently become the object of major academic research andparticularly on behalf of specialists of narratology. The first question thatarises concerns of course the nature of the relationships between these twofields. We shall therefore try and define video game narrativity as a thec...

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Bibliographic Details
Main Author: Marc Marti
Format: Article
Language:fra
Published: Laboratoire Interdisciplinaire Récits Cultures Et Sociétés 2014-12-01
Series:Cahiers de Narratologie
Subjects:
Online Access:http://journals.openedition.org/narratologie/7009
Description
Summary:Video games have recently become the object of major academic research andparticularly on behalf of specialists of narratology. The first question thatarises concerns of course the nature of the relationships between these twofields. We shall therefore try and define video game narrativity as a thecombination of a "set-up" or "programmed" plot and the concrete experience ofthat plot by the player, that is, an experience which is both playful and narrative.On the basis of this preliminary work, we shall establish the existence of videogame prototypes which might allow the researcher to describe various degrees ofnarrativity according to the function and the episode of the games.The distinction between narrative prototypes will enable us to question andnuance the relations between the player and the play from the vantage point ofnarrativity but also to suggest a typology where the links betweenendo-narrativity and narrativity will take pride of place. This will eventuallylead us to probe the concepts of immersion and interaction, which are crucialconcepts for video games as well as for narratology.
ISSN:0993-8516
1765-307X