The Campaign: a case study in identity construction through performance

This article undertakes a detailed case study of The Campaign, a teaching and learning innovation in media and communications that uses an online educational role-play. The case study draws on the qualitative analysis of classroom observations, online communications and semi-structured interviews, e...

Full description

Bibliographic Details
Main Author: Matthew D. Riddle
Format: Article
Language:English
Published: Association for Learning Technology 2009-12-01
Series:Research in Learning Technology
Subjects:
Online Access:http://www.researchinlearningtechnology.net/index.php/rlt/article/view/10864
id doaj-22f62da85aa9463689bc561f979e89b5
record_format Article
spelling doaj-22f62da85aa9463689bc561f979e89b52020-11-25T00:58:00ZengAssociation for Learning Technology Research in Learning Technology2156-70692156-70772009-12-0117110.3402/rlt.v17i1.10864The Campaign: a case study in identity construction through performanceMatthew D. RiddleThis article undertakes a detailed case study of The Campaign, a teaching and learning innovation in media and communications that uses an online educational role-play. The case study draws on the qualitative analysis of classroom observations, online communications and semi-structured interviews, employing an interpretive approach informed by models drawn from social theory and sociotechnical theory. Educational authors argue that online educational role-plays engage students in authentic learning, and represent an improvement over didactic teaching strategies. According to this literature, online role-play systems afford students the opportunity of acting and doing instead of only reading and listening. Literature in social theory and social studies of technology takes a different view of certain concepts such as performance, identity and reality. Models such as performative self constitution and actor network theory ask us to consider the constructed nature of identity and the roles of all of the actors, including the system itself. This article examines these concepts by addressing a series of research questions relating to identity formation and mediation, and suggests certain limitations of the situationist perspective in explaining the educational value of role-play systems.http://www.researchinlearningtechnology.net/index.php/rlt/article/view/10864role-playperformanceidentityeducationauthentic learning
collection DOAJ
language English
format Article
sources DOAJ
author Matthew D. Riddle
spellingShingle Matthew D. Riddle
The Campaign: a case study in identity construction through performance
Research in Learning Technology
role-play
performance
identity
education
authentic learning
author_facet Matthew D. Riddle
author_sort Matthew D. Riddle
title The Campaign: a case study in identity construction through performance
title_short The Campaign: a case study in identity construction through performance
title_full The Campaign: a case study in identity construction through performance
title_fullStr The Campaign: a case study in identity construction through performance
title_full_unstemmed The Campaign: a case study in identity construction through performance
title_sort campaign: a case study in identity construction through performance
publisher Association for Learning Technology
series Research in Learning Technology
issn 2156-7069
2156-7077
publishDate 2009-12-01
description This article undertakes a detailed case study of The Campaign, a teaching and learning innovation in media and communications that uses an online educational role-play. The case study draws on the qualitative analysis of classroom observations, online communications and semi-structured interviews, employing an interpretive approach informed by models drawn from social theory and sociotechnical theory. Educational authors argue that online educational role-plays engage students in authentic learning, and represent an improvement over didactic teaching strategies. According to this literature, online role-play systems afford students the opportunity of acting and doing instead of only reading and listening. Literature in social theory and social studies of technology takes a different view of certain concepts such as performance, identity and reality. Models such as performative self constitution and actor network theory ask us to consider the constructed nature of identity and the roles of all of the actors, including the system itself. This article examines these concepts by addressing a series of research questions relating to identity formation and mediation, and suggests certain limitations of the situationist perspective in explaining the educational value of role-play systems.
topic role-play
performance
identity
education
authentic learning
url http://www.researchinlearningtechnology.net/index.php/rlt/article/view/10864
work_keys_str_mv AT matthewdriddle thecampaignacasestudyinidentityconstructionthroughperformance
AT matthewdriddle campaignacasestudyinidentityconstructionthroughperformance
_version_ 1725221771262558208