Saray: A Solfege Learning Computer Game Based on Voice Analysis

Introduction: The methods and tools used for learning are rapidly changing. One of the most interesting fields in educational tools are computer games. “Saray” is a solfege training video game, through which the players take solfege rehearsals in form of challenges while tracing a folklore story. Th...

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Main Authors: Nazanin Ali Farshbaf Akbari, Yoones A. Sekhavat, Mohammadreza Azadedhfar, Samad Roohi
Format: Article
Language:fas
Published: Vesnu Publications 2020-02-01
Series:مجله پژوهش در علوم توانبخشی
Subjects:
Online Access:http://jrrs.mui.ac.ir/index.php/jrrs/article/view/3495
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spelling doaj-22880c7fcfb048fda8b525a33cc9cbbf2021-06-15T07:41:21ZfasVesnu Publications مجله پژوهش در علوم توانبخشی1735-75192008-26062020-02-0115421121810.22122/jrrs.v15i4.34951024Saray: A Solfege Learning Computer Game Based on Voice AnalysisNazanin Ali Farshbaf Akbari0Yoones A. Sekhavat1Mohammadreza Azadedhfar2Samad Roohi3MSc Student in Computer Arts- Computer Games Production, Cognitive Augmented Reality Lab (CARLab), School of Multimedia, Tabriz Islamic Art University, Tabriz, IranAssistant Professor in Computer Science, Cognitive Augmented Reality Lab (CARLab), School of Multimedia, Tabriz Islamic Art University, Tabriz, IranProfessor, School of Music, Tehran University of Art, Tehran, IranInstructor in Information Technology (IT), School of Multimedia, Tabriz Islamic Art University, Tabriz, IranIntroduction: The methods and tools used for learning are rapidly changing. One of the most interesting fields in educational tools are computer games. “Saray” is a solfege training video game, through which the players take solfege rehearsals in form of challenges while tracing a folklore story. The game receives the player's voice through the microphone. Materials and Methods: Based on the algorithm and the written code, the player's voice was analyzed, and its fundamental frequency was extracted. The obtained frequency was entered into comparative calculations with pre-written patterns. If the user's voice frequency was within the defined range, the user would be successful and would earn the score. Results: Solfege exercises took the form of intra-game challenges from basic to advance levels. Behind the scenes, all input sounds were processed. The frequency of the input sounds was analyzed to implement this process. The result of the analysis was compared to pre-designed didactic patterns that were confirmed by the music master. The result of this comparison revealed the correct or incorrect user feedback in the game. Conclusion: Exercising in the form of games motivates players to spend more time for training, and has high impact because of the attractiveness of video games.http://jrrs.mui.ac.ir/index.php/jrrs/article/view/3495serious gamestrainingsight readinggamificatione-learning
collection DOAJ
language fas
format Article
sources DOAJ
author Nazanin Ali Farshbaf Akbari
Yoones A. Sekhavat
Mohammadreza Azadedhfar
Samad Roohi
spellingShingle Nazanin Ali Farshbaf Akbari
Yoones A. Sekhavat
Mohammadreza Azadedhfar
Samad Roohi
Saray: A Solfege Learning Computer Game Based on Voice Analysis
مجله پژوهش در علوم توانبخشی
serious games
training
sight reading
gamification
e-learning
author_facet Nazanin Ali Farshbaf Akbari
Yoones A. Sekhavat
Mohammadreza Azadedhfar
Samad Roohi
author_sort Nazanin Ali Farshbaf Akbari
title Saray: A Solfege Learning Computer Game Based on Voice Analysis
title_short Saray: A Solfege Learning Computer Game Based on Voice Analysis
title_full Saray: A Solfege Learning Computer Game Based on Voice Analysis
title_fullStr Saray: A Solfege Learning Computer Game Based on Voice Analysis
title_full_unstemmed Saray: A Solfege Learning Computer Game Based on Voice Analysis
title_sort saray: a solfege learning computer game based on voice analysis
publisher Vesnu Publications
series مجله پژوهش در علوم توانبخشی
issn 1735-7519
2008-2606
publishDate 2020-02-01
description Introduction: The methods and tools used for learning are rapidly changing. One of the most interesting fields in educational tools are computer games. “Saray” is a solfege training video game, through which the players take solfege rehearsals in form of challenges while tracing a folklore story. The game receives the player's voice through the microphone. Materials and Methods: Based on the algorithm and the written code, the player's voice was analyzed, and its fundamental frequency was extracted. The obtained frequency was entered into comparative calculations with pre-written patterns. If the user's voice frequency was within the defined range, the user would be successful and would earn the score. Results: Solfege exercises took the form of intra-game challenges from basic to advance levels. Behind the scenes, all input sounds were processed. The frequency of the input sounds was analyzed to implement this process. The result of the analysis was compared to pre-designed didactic patterns that were confirmed by the music master. The result of this comparison revealed the correct or incorrect user feedback in the game. Conclusion: Exercising in the form of games motivates players to spend more time for training, and has high impact because of the attractiveness of video games.
topic serious games
training
sight reading
gamification
e-learning
url http://jrrs.mui.ac.ir/index.php/jrrs/article/view/3495
work_keys_str_mv AT nazaninalifarshbafakbari sarayasolfegelearningcomputergamebasedonvoiceanalysis
AT yoonesasekhavat sarayasolfegelearningcomputergamebasedonvoiceanalysis
AT mohammadrezaazadedhfar sarayasolfegelearningcomputergamebasedonvoiceanalysis
AT samadroohi sarayasolfegelearningcomputergamebasedonvoiceanalysis
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