Inspired by Human Eye: Vestibular Ocular Reflex Based Gimbal Camera Movement to Minimize Viewpoint Changes

Human eyeballs move relative to the head, resulting in optimal changes in the viewpoint. We tested similar vestibular ocular reflex (VOR)-based movement on Zenmuse-X3 gimbal camera relative to pre-defined YAW movements of the DJI Matrice-100 unmanned aerial vehicle (UAV). Changes in viewpoint have v...

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Main Authors: Adithya B., Pavan Kumar B. N., Young Ho Chai, Ashok Kumar Patil
Format: Article
Language:English
Published: MDPI AG 2019-01-01
Series:Symmetry
Subjects:
Online Access:http://www.mdpi.com/2073-8994/11/1/101
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spelling doaj-20976a5074f1467eb121d6527f4cde912020-11-25T00:42:01ZengMDPI AGSymmetry2073-89942019-01-0111110110.3390/sym11010101sym11010101Inspired by Human Eye: Vestibular Ocular Reflex Based Gimbal Camera Movement to Minimize Viewpoint ChangesAdithya B.0Pavan Kumar B. N.1Young Ho Chai2Ashok Kumar Patil3Virtual Environments Lab, Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University, Seoul 06974, KoreaVirtual Environments Lab, Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University, Seoul 06974, KoreaVirtual Environments Lab, Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University, Seoul 06974, KoreaVirtual Environments Lab, Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University, Seoul 06974, KoreaHuman eyeballs move relative to the head, resulting in optimal changes in the viewpoint. We tested similar vestibular ocular reflex (VOR)-based movement on Zenmuse-X3 gimbal camera relative to pre-defined YAW movements of the DJI Matrice-100 unmanned aerial vehicle (UAV). Changes in viewpoint have various consequences for visual and graphical rendering. Therefore, this study investigated how to minimize these changes. OpenGL visualization was performed to simulate and measure viewpoint changes using the proposed VOR-based eyeball movement algorithm and compared with results of VOR based gimbal movement. The gimbal camera was setup to render images (scenes) on flat monitors. Positions of pre-fixed targets in the images were used to measure the viewpoint changes. The proposed approach could successfully control and significantly reduce the viewpoint changes and stabilize the image to improve visual tracking of targets on flat monitors. The proposed method can also be used to render real-time camera feed to a head-mounted display (HMD) in an ergonomically pleasing way.http://www.mdpi.com/2073-8994/11/1/101virtual environmenteye trackerviewpointvisual scenefoveal rangevestibular-ocular reflexunmanned aerial vehiclegimbal camera
collection DOAJ
language English
format Article
sources DOAJ
author Adithya B.
Pavan Kumar B. N.
Young Ho Chai
Ashok Kumar Patil
spellingShingle Adithya B.
Pavan Kumar B. N.
Young Ho Chai
Ashok Kumar Patil
Inspired by Human Eye: Vestibular Ocular Reflex Based Gimbal Camera Movement to Minimize Viewpoint Changes
Symmetry
virtual environment
eye tracker
viewpoint
visual scene
foveal range
vestibular-ocular reflex
unmanned aerial vehicle
gimbal camera
author_facet Adithya B.
Pavan Kumar B. N.
Young Ho Chai
Ashok Kumar Patil
author_sort Adithya B.
title Inspired by Human Eye: Vestibular Ocular Reflex Based Gimbal Camera Movement to Minimize Viewpoint Changes
title_short Inspired by Human Eye: Vestibular Ocular Reflex Based Gimbal Camera Movement to Minimize Viewpoint Changes
title_full Inspired by Human Eye: Vestibular Ocular Reflex Based Gimbal Camera Movement to Minimize Viewpoint Changes
title_fullStr Inspired by Human Eye: Vestibular Ocular Reflex Based Gimbal Camera Movement to Minimize Viewpoint Changes
title_full_unstemmed Inspired by Human Eye: Vestibular Ocular Reflex Based Gimbal Camera Movement to Minimize Viewpoint Changes
title_sort inspired by human eye: vestibular ocular reflex based gimbal camera movement to minimize viewpoint changes
publisher MDPI AG
series Symmetry
issn 2073-8994
publishDate 2019-01-01
description Human eyeballs move relative to the head, resulting in optimal changes in the viewpoint. We tested similar vestibular ocular reflex (VOR)-based movement on Zenmuse-X3 gimbal camera relative to pre-defined YAW movements of the DJI Matrice-100 unmanned aerial vehicle (UAV). Changes in viewpoint have various consequences for visual and graphical rendering. Therefore, this study investigated how to minimize these changes. OpenGL visualization was performed to simulate and measure viewpoint changes using the proposed VOR-based eyeball movement algorithm and compared with results of VOR based gimbal movement. The gimbal camera was setup to render images (scenes) on flat monitors. Positions of pre-fixed targets in the images were used to measure the viewpoint changes. The proposed approach could successfully control and significantly reduce the viewpoint changes and stabilize the image to improve visual tracking of targets on flat monitors. The proposed method can also be used to render real-time camera feed to a head-mounted display (HMD) in an ergonomically pleasing way.
topic virtual environment
eye tracker
viewpoint
visual scene
foveal range
vestibular-ocular reflex
unmanned aerial vehicle
gimbal camera
url http://www.mdpi.com/2073-8994/11/1/101
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