Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
Background: Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison with their typically developing (TD) pe...
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doaj-2058e42542c24621ba56c7c17b84f5de2020-11-25T00:11:25ZengElsevierJournal of Sport and Health Science2095-25462017-03-0161172410.1016/j.jshs.2016.09.004Does playing a sports active video game improve object control skills of children with autism spectrum disorder?Jacqueline Edwards0Sarah Jeffrey1Tamara May2Nicole J. Rinehart3Lisa M. Barnett4School of Health and Social Development, Faculty of Health, Deakin University, Geelong, VIC 3125, AustraliaSchool of Health and Social Development, Faculty of Health, Deakin University, Geelong, VIC 3125, AustraliaDepartment of Paediatrics, Faculty of Medicine, Dentistry and Health Sciences, University of Melbourne, Parkville, VIC 3052, AustraliaSchool of Psychology, Faculty of Health, Deakin University, Geelong, VIC 3125, AustraliaSchool of Health and Social Development, Faculty of Health, Deakin University, Geelong, VIC 3125, AustraliaBackground: Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison with their typically developing (TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control (OC) skills of 11 children with ASD aged 6–10 years in comparison to 19 TD children of a similar age. Feasibility was a secondary aim. Methods: Actual (Test of Gross Motor Development) and perceived OC skills (Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention (6 × 45 min). Results: Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible. Conclusion: The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities.http://www.sciencedirect.com/science/article/pii/S209525461630120XAutism spectrum disorderChildExergamingFundamental movement skillsPhysical self-perceptionXbox |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Jacqueline Edwards Sarah Jeffrey Tamara May Nicole J. Rinehart Lisa M. Barnett |
spellingShingle |
Jacqueline Edwards Sarah Jeffrey Tamara May Nicole J. Rinehart Lisa M. Barnett Does playing a sports active video game improve object control skills of children with autism spectrum disorder? Journal of Sport and Health Science Autism spectrum disorder Child Exergaming Fundamental movement skills Physical self-perception Xbox |
author_facet |
Jacqueline Edwards Sarah Jeffrey Tamara May Nicole J. Rinehart Lisa M. Barnett |
author_sort |
Jacqueline Edwards |
title |
Does playing a sports active video game improve object control skills of children with autism spectrum disorder? |
title_short |
Does playing a sports active video game improve object control skills of children with autism spectrum disorder? |
title_full |
Does playing a sports active video game improve object control skills of children with autism spectrum disorder? |
title_fullStr |
Does playing a sports active video game improve object control skills of children with autism spectrum disorder? |
title_full_unstemmed |
Does playing a sports active video game improve object control skills of children with autism spectrum disorder? |
title_sort |
does playing a sports active video game improve object control skills of children with autism spectrum disorder? |
publisher |
Elsevier |
series |
Journal of Sport and Health Science |
issn |
2095-2546 |
publishDate |
2017-03-01 |
description |
Background: Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison with their typically developing (TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control (OC) skills of 11 children with ASD aged 6–10 years in comparison to 19 TD children of a similar age. Feasibility was a secondary aim.
Methods: Actual (Test of Gross Motor Development) and perceived OC skills (Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention (6 × 45 min).
Results: Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible.
Conclusion: The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities. |
topic |
Autism spectrum disorder Child Exergaming Fundamental movement skills Physical self-perception Xbox |
url |
http://www.sciencedirect.com/science/article/pii/S209525461630120X |
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