IMPROVING LEARNING OUTCOMES AND INTEREST IN LEARNING HISTORY BY USING ROLE PLAYING METHOD FOR CLASS XI IPA 4 STUDENTS IN SMA NEGERI 10 PEKANBARU

This research is a classroom action research. The research process consisted of four stages, namely planning, implementation, observation, and evaluation. The study consisted of two cycles. The research subjects were class XI IPS 4 SMA Negeri 10 with 35 students who had taken the historical subject...

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Main Author: Zun Nurani
Format: Article
Language:English
Published: Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia 2020-05-01
Series:Jurnal PAJAR (Pendidikan dan Pengajaran)
Subjects:
Online Access:https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/7993
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spelling doaj-20063e368a5643eab9c2d125855ceacb2021-03-26T01:21:53ZengLaboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, IndonesiaJurnal PAJAR (Pendidikan dan Pengajaran)2580-84352614-13372020-05-014364465210.33578/pjr.v4i3.79936829IMPROVING LEARNING OUTCOMES AND INTEREST IN LEARNING HISTORY BY USING ROLE PLAYING METHOD FOR CLASS XI IPA 4 STUDENTS IN SMA NEGERI 10 PEKANBARUZun Nurani0SMA Negeri 10 PekanbaruThis research is a classroom action research. The research process consisted of four stages, namely planning, implementation, observation, and evaluation. The study consisted of two cycles. The research subjects were class XI IPS 4 SMA Negeri 10 with 35 students who had taken the historical subject of the development of Indonesian society since the proclamation and guided democracy. In the pre-cycle, the student learning outcomes were  average of 75.49 with 12 students passed, and 23 students didn't pass. In the first cycle, 22 students (62.68%) passed while 13 students (37.14%) failed. Cycle II all passed with an average value of 85.91, which was previously 79.94 in cycle I. For the pre-cycle, the highest score was 85 and the lowest was 64. In the cycle I, the highest score was 90 and the lowest was 70. For cycle II, the highest was  95 and the lowest was 80. From the learning process series, students’ learning outcomes had reached the KKM set by the school which is 79. For the assessment of learning interest,  point one with 10 people (28.57%) were neither agree nor disagree, point two with 10 people (28.57%) were strongly agree, point three with 13 (37.14%) were strongly agree, point four with 15 people (42.84%) were strongly agree, and point five with 11 people (31.41%) were agree. Therefore, the average score of students' interest tended to strongly agree.https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/7993history, role playing method, interest and learning outcomes
collection DOAJ
language English
format Article
sources DOAJ
author Zun Nurani
spellingShingle Zun Nurani
IMPROVING LEARNING OUTCOMES AND INTEREST IN LEARNING HISTORY BY USING ROLE PLAYING METHOD FOR CLASS XI IPA 4 STUDENTS IN SMA NEGERI 10 PEKANBARU
Jurnal PAJAR (Pendidikan dan Pengajaran)
history, role playing method, interest and learning outcomes
author_facet Zun Nurani
author_sort Zun Nurani
title IMPROVING LEARNING OUTCOMES AND INTEREST IN LEARNING HISTORY BY USING ROLE PLAYING METHOD FOR CLASS XI IPA 4 STUDENTS IN SMA NEGERI 10 PEKANBARU
title_short IMPROVING LEARNING OUTCOMES AND INTEREST IN LEARNING HISTORY BY USING ROLE PLAYING METHOD FOR CLASS XI IPA 4 STUDENTS IN SMA NEGERI 10 PEKANBARU
title_full IMPROVING LEARNING OUTCOMES AND INTEREST IN LEARNING HISTORY BY USING ROLE PLAYING METHOD FOR CLASS XI IPA 4 STUDENTS IN SMA NEGERI 10 PEKANBARU
title_fullStr IMPROVING LEARNING OUTCOMES AND INTEREST IN LEARNING HISTORY BY USING ROLE PLAYING METHOD FOR CLASS XI IPA 4 STUDENTS IN SMA NEGERI 10 PEKANBARU
title_full_unstemmed IMPROVING LEARNING OUTCOMES AND INTEREST IN LEARNING HISTORY BY USING ROLE PLAYING METHOD FOR CLASS XI IPA 4 STUDENTS IN SMA NEGERI 10 PEKANBARU
title_sort improving learning outcomes and interest in learning history by using role playing method for class xi ipa 4 students in sma negeri 10 pekanbaru
publisher Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia
series Jurnal PAJAR (Pendidikan dan Pengajaran)
issn 2580-8435
2614-1337
publishDate 2020-05-01
description This research is a classroom action research. The research process consisted of four stages, namely planning, implementation, observation, and evaluation. The study consisted of two cycles. The research subjects were class XI IPS 4 SMA Negeri 10 with 35 students who had taken the historical subject of the development of Indonesian society since the proclamation and guided democracy. In the pre-cycle, the student learning outcomes were  average of 75.49 with 12 students passed, and 23 students didn't pass. In the first cycle, 22 students (62.68%) passed while 13 students (37.14%) failed. Cycle II all passed with an average value of 85.91, which was previously 79.94 in cycle I. For the pre-cycle, the highest score was 85 and the lowest was 64. In the cycle I, the highest score was 90 and the lowest was 70. For cycle II, the highest was  95 and the lowest was 80. From the learning process series, students’ learning outcomes had reached the KKM set by the school which is 79. For the assessment of learning interest,  point one with 10 people (28.57%) were neither agree nor disagree, point two with 10 people (28.57%) were strongly agree, point three with 13 (37.14%) were strongly agree, point four with 15 people (42.84%) were strongly agree, and point five with 11 people (31.41%) were agree. Therefore, the average score of students' interest tended to strongly agree.
topic history, role playing method, interest and learning outcomes
url https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/7993
work_keys_str_mv AT zunnurani improvinglearningoutcomesandinterestinlearninghistorybyusingroleplayingmethodforclassxiipa4studentsinsmanegeri10pekanbaru
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