Reintroducing Aliguyon Using Vogler’s Adaptation of the Monomyth Through a Game Development

Philippine folk epics are the highest stage of development in Philippine folk literature. However, due to the ravages of colonization and the evolution of contemporary cultural preferences, folk literature has been waning in popularity. With the advent of modern culture and its attendant technology...

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Main Authors: Trisha Marie Cajita, Dana Isabelle Campos, Gabrielle Villapando, Lorenzo Gutierrez, Jeyson Taeza
Format: Article
Language:English
Published: The International Academic Forum 2019-06-01
Series:IAFOR Journal of Arts & Humanities
Subjects:
Online Access:https://iafor.org/journal/iafor-journal-of-arts-and-humanities/volume-6-issue-1/article-8/
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spelling doaj-20001ce9211f4407be9ba26a09cce1822020-11-25T01:04:33Zeng The International Academic ForumIAFOR Journal of Arts & Humanities2187-06162187-06162019-06-01618710810.22492/ijah.6.1.08Reintroducing Aliguyon Using Vogler’s Adaptation of the Monomyth Through a Game DevelopmentTrisha Marie Cajita0Dana Isabelle Campos1Gabrielle Villapando2Lorenzo Gutierrez3Jeyson Taeza4De La Salle University, Manila, PhilippinesDe La Salle University, Manila, PhilippinesDe La Salle University, Manila, PhilippinesDe La Salle University, Manila, PhilippinesDe La Salle University, Manila, PhilippinesPhilippine folk epics are the highest stage of development in Philippine folk literature. However, due to the ravages of colonization and the evolution of contemporary cultural preferences, folk literature has been waning in popularity. With the advent of modern culture and its attendant technology has come the new medium of video games, which is truly popular among the younger generations and can be used as an alternative method of learning. Through this medium offered by the new technologies, this research aims to reclaim Philippine folk epics by developing a video game based on an Ifugao epic called Hudhud hi Aliguyon. The work will follow the process called the modified waterfall model. To create a structured narrative, the epic has been analyzed and tabulated according to Vogler’s adaptation of the monomyth in order to see how Aliguyon, the main character, develops. The values, unique cultural traits and distinct ideals that characterize Ifugao culture have been carefully studied so that the culture may be represented authentically in the game’s narrative, character traits and artwork. The narrative will start in the village of Hannanga with the protagonist Aliguyon, who recklessly seeks retribution against his father’s enemy; as the game progresses, he will grow into a more honorable and ideal hero.https://iafor.org/journal/iafor-journal-of-arts-and-humanities/volume-6-issue-1/article-8/Ifugao Epicgame developmentMonomyth
collection DOAJ
language English
format Article
sources DOAJ
author Trisha Marie Cajita
Dana Isabelle Campos
Gabrielle Villapando
Lorenzo Gutierrez
Jeyson Taeza
spellingShingle Trisha Marie Cajita
Dana Isabelle Campos
Gabrielle Villapando
Lorenzo Gutierrez
Jeyson Taeza
Reintroducing Aliguyon Using Vogler’s Adaptation of the Monomyth Through a Game Development
IAFOR Journal of Arts & Humanities
Ifugao Epic
game development
Monomyth
author_facet Trisha Marie Cajita
Dana Isabelle Campos
Gabrielle Villapando
Lorenzo Gutierrez
Jeyson Taeza
author_sort Trisha Marie Cajita
title Reintroducing Aliguyon Using Vogler’s Adaptation of the Monomyth Through a Game Development
title_short Reintroducing Aliguyon Using Vogler’s Adaptation of the Monomyth Through a Game Development
title_full Reintroducing Aliguyon Using Vogler’s Adaptation of the Monomyth Through a Game Development
title_fullStr Reintroducing Aliguyon Using Vogler’s Adaptation of the Monomyth Through a Game Development
title_full_unstemmed Reintroducing Aliguyon Using Vogler’s Adaptation of the Monomyth Through a Game Development
title_sort reintroducing aliguyon using vogler’s adaptation of the monomyth through a game development
publisher The International Academic Forum
series IAFOR Journal of Arts & Humanities
issn 2187-0616
2187-0616
publishDate 2019-06-01
description Philippine folk epics are the highest stage of development in Philippine folk literature. However, due to the ravages of colonization and the evolution of contemporary cultural preferences, folk literature has been waning in popularity. With the advent of modern culture and its attendant technology has come the new medium of video games, which is truly popular among the younger generations and can be used as an alternative method of learning. Through this medium offered by the new technologies, this research aims to reclaim Philippine folk epics by developing a video game based on an Ifugao epic called Hudhud hi Aliguyon. The work will follow the process called the modified waterfall model. To create a structured narrative, the epic has been analyzed and tabulated according to Vogler’s adaptation of the monomyth in order to see how Aliguyon, the main character, develops. The values, unique cultural traits and distinct ideals that characterize Ifugao culture have been carefully studied so that the culture may be represented authentically in the game’s narrative, character traits and artwork. The narrative will start in the village of Hannanga with the protagonist Aliguyon, who recklessly seeks retribution against his father’s enemy; as the game progresses, he will grow into a more honorable and ideal hero.
topic Ifugao Epic
game development
Monomyth
url https://iafor.org/journal/iafor-journal-of-arts-and-humanities/volume-6-issue-1/article-8/
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