A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game

Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance technologies such as artificial intelligence have been applied to encourage and fa...

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Main Authors: Tiffany Y. Tang, Cheung Yiu Man, Chu Pok Hang, Lam Shiu Cheuk, Chan Wai Kwong, Yiu Chung Chi, Ho Ka Fai, Sit Kam
Format: Article
Language:English
Published: Hindawi Limited 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/619108
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spelling doaj-1eea97e5cec14ebb869b3a9651d7d3162020-11-25T00:19:57ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552008-01-01200810.1155/2008/619108619108A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online GameTiffany Y. Tang0Cheung Yiu Man1Chu Pok Hang2Lam Shiu Cheuk3Chan Wai Kwong4Yiu Chung Chi5Ho Ka Fai6Sit Kam7Department of Computing, Hong Kong Polytechnic University, Kowloon, Hong KongDepartment of Computing, Hong Kong Polytechnic University, Kowloon, Hong KongDepartment of Computing, Hong Kong Polytechnic University, Kowloon, Hong KongDepartment of Computing, Hong Kong Polytechnic University, Kowloon, Hong KongDepartment of Computing, Hong Kong Polytechnic University, Kowloon, Hong KongDepartment of Computing, Hong Kong Polytechnic University, Kowloon, Hong KongDepartment of Computing, Hong Kong Polytechnic University, Kowloon, Hong KongDepartment of Computing, Hong Kong Polytechnic University, Kowloon, Hong KongMassively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance technologies such as artificial intelligence have been applied to encourage and facilitate social interactions in these online communities, the key to the success of MMOGs. However, there is a lack of studies addressing the usability of these elements in games. In this paper, we look into interaction patterns and awareness design elements that support the awareness in LastWorld and FairyLand. Experimental results obtained through both in-game experiences and player interviews reveal that not all awareness tools (e.g., an in-game map) have been fully exploited by players. In addition, those players who are aware of these tools are not satisfied with them. Our findings suggest that awareness-oriented tools/channels should be easy to interpret and rich in conveying “knowledge” so as to reduce players-cognitive overload. These findings of this research recommend considerations of early stage MMOG design.http://dx.doi.org/10.1155/2008/619108
collection DOAJ
language English
format Article
sources DOAJ
author Tiffany Y. Tang
Cheung Yiu Man
Chu Pok Hang
Lam Shiu Cheuk
Chan Wai Kwong
Yiu Chung Chi
Ho Ka Fai
Sit Kam
spellingShingle Tiffany Y. Tang
Cheung Yiu Man
Chu Pok Hang
Lam Shiu Cheuk
Chan Wai Kwong
Yiu Chung Chi
Ho Ka Fai
Sit Kam
A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
International Journal of Computer Games Technology
author_facet Tiffany Y. Tang
Cheung Yiu Man
Chu Pok Hang
Lam Shiu Cheuk
Chan Wai Kwong
Yiu Chung Chi
Ho Ka Fai
Sit Kam
author_sort Tiffany Y. Tang
title A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
title_short A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
title_full A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
title_fullStr A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
title_full_unstemmed A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
title_sort study of interaction patterns and awareness design elements in a massively multiplayer online game
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2008-01-01
description Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance technologies such as artificial intelligence have been applied to encourage and facilitate social interactions in these online communities, the key to the success of MMOGs. However, there is a lack of studies addressing the usability of these elements in games. In this paper, we look into interaction patterns and awareness design elements that support the awareness in LastWorld and FairyLand. Experimental results obtained through both in-game experiences and player interviews reveal that not all awareness tools (e.g., an in-game map) have been fully exploited by players. In addition, those players who are aware of these tools are not satisfied with them. Our findings suggest that awareness-oriented tools/channels should be easy to interpret and rich in conveying “knowledge” so as to reduce players-cognitive overload. These findings of this research recommend considerations of early stage MMOG design.
url http://dx.doi.org/10.1155/2008/619108
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