Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial

BackgroundIn the past several years, gamified learning has been growing in popularity in various medical educational contexts including cardiopulmonary resuscitation (CPR) training. Furthermore, prior work in Basic Life Support (BLS) training has demonstrated the benefits of...

Full description

Bibliographic Details
Main Authors: Phungoen, Pariwat, Promto, Songwoot, Chanthawatthanarak, Sivit, Maneepong, Sawitree, Apiratwarakul, Korakot, Kotruchin, Praew, Mitsungnern, Thapanawong
Format: Article
Language:English
Published: JMIR Publications 2020-03-01
Series:Journal of Medical Internet Research
Online Access:http://www.jmir.org/2020/3/e16987/
id doaj-1e444baa2e27490e894a01d648724af1
record_format Article
spelling doaj-1e444baa2e27490e894a01d648724af12021-04-02T19:21:12ZengJMIR PublicationsJournal of Medical Internet Research1438-88712020-03-01223e1698710.2196/16987Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled TrialPhungoen, PariwatPromto, SongwootChanthawatthanarak, SivitManeepong, SawitreeApiratwarakul, KorakotKotruchin, PraewMitsungnern, Thapanawong BackgroundIn the past several years, gamified learning has been growing in popularity in various medical educational contexts including cardiopulmonary resuscitation (CPR) training. Furthermore, prior work in Basic Life Support (BLS) training has demonstrated the benefits of serious games as a method for pretraining among medical students. However, there is little evidence to support these benefits with regard to Advanced Life Support (ALS) training. ObjectiveWe compare the effects of a brief precourse ALS preparation using a serious smartphone game on student knowledge, skills, and perceptions in this area with those of conventional ALS training alone. MethodsA serious game (Resus Days) was developed by a Thai physician based on global ALS clinical practice guidelines. Fifth-year medical students were enrolled and randomized to either the game group or the control group. Participants in both groups attended a traditional ALS lecture, but the game group was assigned to play Resus Days for 1 hour before attending the lecture and were allowed to play as much as they wished during the training course. All students underwent conventional ALS training, and their abilities were evaluated using multiple-choice questions and with hands-on practice on a mannequin. Subject attitudes and perceptions about the game were evaluated using a questionnaire. ResultsA total of 105 students participated in the study and were randomly assigned to either the game group (n=52) or the control group (n=53). Students in the game group performed better on the ALS algorithm knowledge posttest than those in the control group (17.22 [SD 1.93] vs 16.60 [SD 1.97], P=.01; adjusted mean difference [AMD] 0.93; 95% CI 0.21-1.66). The game group’s pass rate on the skill test was also higher but not to a statistically significant extent (79% vs 66%, P=.09; adjusted odds ratio [AOR] 2.22; 95% CI 0.89-5.51). Students indicated high satisfaction with the game (9.02 [SD 1.11] out of 10). ConclusionsEngaging in game-based preparation prior to an ALS training course resulted in better algorithm knowledge scores for medical students than attending the course alone. Trial RegistrationThai Clinical Trials Registry HE611533; https://tinyurl.com/wmbp3q7http://www.jmir.org/2020/3/e16987/
collection DOAJ
language English
format Article
sources DOAJ
author Phungoen, Pariwat
Promto, Songwoot
Chanthawatthanarak, Sivit
Maneepong, Sawitree
Apiratwarakul, Korakot
Kotruchin, Praew
Mitsungnern, Thapanawong
spellingShingle Phungoen, Pariwat
Promto, Songwoot
Chanthawatthanarak, Sivit
Maneepong, Sawitree
Apiratwarakul, Korakot
Kotruchin, Praew
Mitsungnern, Thapanawong
Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
Journal of Medical Internet Research
author_facet Phungoen, Pariwat
Promto, Songwoot
Chanthawatthanarak, Sivit
Maneepong, Sawitree
Apiratwarakul, Korakot
Kotruchin, Praew
Mitsungnern, Thapanawong
author_sort Phungoen, Pariwat
title Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_short Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_full Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_fullStr Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_full_unstemmed Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial
title_sort precourse preparation using a serious smartphone game on advanced life support knowledge and skills: randomized controlled trial
publisher JMIR Publications
series Journal of Medical Internet Research
issn 1438-8871
publishDate 2020-03-01
description BackgroundIn the past several years, gamified learning has been growing in popularity in various medical educational contexts including cardiopulmonary resuscitation (CPR) training. Furthermore, prior work in Basic Life Support (BLS) training has demonstrated the benefits of serious games as a method for pretraining among medical students. However, there is little evidence to support these benefits with regard to Advanced Life Support (ALS) training. ObjectiveWe compare the effects of a brief precourse ALS preparation using a serious smartphone game on student knowledge, skills, and perceptions in this area with those of conventional ALS training alone. MethodsA serious game (Resus Days) was developed by a Thai physician based on global ALS clinical practice guidelines. Fifth-year medical students were enrolled and randomized to either the game group or the control group. Participants in both groups attended a traditional ALS lecture, but the game group was assigned to play Resus Days for 1 hour before attending the lecture and were allowed to play as much as they wished during the training course. All students underwent conventional ALS training, and their abilities were evaluated using multiple-choice questions and with hands-on practice on a mannequin. Subject attitudes and perceptions about the game were evaluated using a questionnaire. ResultsA total of 105 students participated in the study and were randomly assigned to either the game group (n=52) or the control group (n=53). Students in the game group performed better on the ALS algorithm knowledge posttest than those in the control group (17.22 [SD 1.93] vs 16.60 [SD 1.97], P=.01; adjusted mean difference [AMD] 0.93; 95% CI 0.21-1.66). The game group’s pass rate on the skill test was also higher but not to a statistically significant extent (79% vs 66%, P=.09; adjusted odds ratio [AOR] 2.22; 95% CI 0.89-5.51). Students indicated high satisfaction with the game (9.02 [SD 1.11] out of 10). ConclusionsEngaging in game-based preparation prior to an ALS training course resulted in better algorithm knowledge scores for medical students than attending the course alone. Trial RegistrationThai Clinical Trials Registry HE611533; https://tinyurl.com/wmbp3q7
url http://www.jmir.org/2020/3/e16987/
work_keys_str_mv AT phungoenpariwat precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT promtosongwoot precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT chanthawatthanaraksivit precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT maneepongsawitree precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT apiratwarakulkorakot precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT kotruchinpraew precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
AT mitsungnernthapanawong precoursepreparationusingaserioussmartphonegameonadvancedlifesupportknowledgeandskillsrandomizedcontrolledtrial
_version_ 1721549007858171904