Examination of the Hungarian esport ecosystem throgh international examples
Esport was very close to be medal awarded competition at the 2022 Asian Games, finally esport excluded from the Asian Games but all is not lost that is delayed. We have come a long way since the first real esport tournament, for which the first-place prize was a year-long Rolling stone magazine sub...
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University of Debrecen
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doaj-1e1efab698cd45ba9285882c0cd5f8982021-01-18T17:12:04ZengUniversity of DebrecenApstract: Applied Studies in Agribusiness and Commerce1789-221X1789-78742020-06-01141-2Examination of the Hungarian esport ecosystem throgh international examplesAnikó Molnár0János Sánta1Gergely Gábor Ráthonyi2University of Debrecen, Faculty of Economics and BusinessUniversity of Debrecen, Faculty of Economics and BusinessUniversity of Debrecen, Faculty of Economics and Business Esport was very close to be medal awarded competition at the 2022 Asian Games, finally esport excluded from the Asian Games but all is not lost that is delayed. We have come a long way since the first real esport tournament, for which the first-place prize was a year-long Rolling stone magazine subscription. Nowadays in the digitalized world esport develops faster than any other sport, and plays an important role in the entertainment industry as well. Stadiums are crowded, streams are watched by millions worldwide, and the pace doesn’t seem to ease up in the future either. As Hungary is trying to step onto international waters, our main goal was to make a comprehensive review of the Hungarian esport ecosystem analyzing the national picture of electronic sport. Although there is not much domestic literature regarding the topic, as a secondary research we choose to use available Hungarian papers to piece together a comprehensive picture. We move on step by step through the biggest stakeholders: the publishers, the biggest domestic competitions, the most successful players, platforms, brands and of course the fans in domestic circles. JEL code: Z29 ARTICLE IN PRESS! https://ojs.lib.unideb.hu/apstract/article/view/8847esportesport ecosystemHungarian esportnational review |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Anikó Molnár János Sánta Gergely Gábor Ráthonyi |
spellingShingle |
Anikó Molnár János Sánta Gergely Gábor Ráthonyi Examination of the Hungarian esport ecosystem throgh international examples Apstract: Applied Studies in Agribusiness and Commerce esport esport ecosystem Hungarian esport national review |
author_facet |
Anikó Molnár János Sánta Gergely Gábor Ráthonyi |
author_sort |
Anikó Molnár |
title |
Examination of the Hungarian esport ecosystem throgh international examples |
title_short |
Examination of the Hungarian esport ecosystem throgh international examples |
title_full |
Examination of the Hungarian esport ecosystem throgh international examples |
title_fullStr |
Examination of the Hungarian esport ecosystem throgh international examples |
title_full_unstemmed |
Examination of the Hungarian esport ecosystem throgh international examples |
title_sort |
examination of the hungarian esport ecosystem throgh international examples |
publisher |
University of Debrecen |
series |
Apstract: Applied Studies in Agribusiness and Commerce |
issn |
1789-221X 1789-7874 |
publishDate |
2020-06-01 |
description |
Esport was very close to be medal awarded competition at the 2022 Asian Games, finally esport excluded from the Asian Games but all is not lost that is delayed. We have come a long way since the first real esport tournament, for which the first-place prize was a year-long Rolling stone magazine subscription. Nowadays in the digitalized world esport develops faster than any other sport, and plays an important role in the entertainment industry as well. Stadiums are crowded, streams are watched by millions worldwide, and the pace doesn’t seem to ease up in the future either. As Hungary is trying to step onto international waters, our main goal was to make a comprehensive review of the Hungarian esport ecosystem analyzing the national picture of electronic sport. Although there is not much domestic literature regarding the topic, as a secondary research we choose to use available Hungarian papers to piece together a comprehensive picture. We move on step by step through the biggest stakeholders: the publishers, the biggest domestic competitions, the most successful players, platforms, brands and of course the fans in domestic circles.
JEL code: Z29
ARTICLE IN PRESS!
|
topic |
esport esport ecosystem Hungarian esport national review |
url |
https://ojs.lib.unideb.hu/apstract/article/view/8847 |
work_keys_str_mv |
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