Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence.

Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this...

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Main Authors: Matías Lopez-Rosenfeld, Facundo Carrillo, Gerry Garbulsky, Diego Fernandez Slezak, Mariano Sigman
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2015-01-01
Series:PLoS ONE
Online Access:http://europepmc.org/articles/PMC4640564?pdf=render
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spelling doaj-1dbe580071874e2d942ac6af5cf8bf662020-11-24T21:23:16ZengPublic Library of Science (PLoS)PLoS ONE1932-62032015-01-011011e014257910.1371/journal.pone.0142579Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence.Matías Lopez-RosenfeldFacundo CarrilloGerry GarbulskyDiego Fernandez SlezakMariano SigmanInner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a simple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are procedural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity.http://europepmc.org/articles/PMC4640564?pdf=render
collection DOAJ
language English
format Article
sources DOAJ
author Matías Lopez-Rosenfeld
Facundo Carrillo
Gerry Garbulsky
Diego Fernandez Slezak
Mariano Sigman
spellingShingle Matías Lopez-Rosenfeld
Facundo Carrillo
Gerry Garbulsky
Diego Fernandez Slezak
Mariano Sigman
Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence.
PLoS ONE
author_facet Matías Lopez-Rosenfeld
Facundo Carrillo
Gerry Garbulsky
Diego Fernandez Slezak
Mariano Sigman
author_sort Matías Lopez-Rosenfeld
title Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence.
title_short Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence.
title_full Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence.
title_fullStr Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence.
title_full_unstemmed Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence.
title_sort quantitative pedagogy: a digital two player game to examine communicative competence.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2015-01-01
description Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a simple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are procedural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity.
url http://europepmc.org/articles/PMC4640564?pdf=render
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