Collaborative Immersive Virtual Environments for Education in Geography

Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated...

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Main Authors: Čeněk Šašinka, Zdeněk Stachoň, Michal Sedlák, Jiří Chmelík, Lukáš Herman, Petr Kubíček, Alžběta Šašinková, Milan Doležal, Hynek Tejkl, Tomáš Urbánek, Hana Svatoňová, Pavel Ugwitz, Vojtěch Juřík
Format: Article
Language:English
Published: MDPI AG 2018-12-01
Series:ISPRS International Journal of Geo-Information
Subjects:
Online Access:http://www.mdpi.com/2220-9964/8/1/3
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spelling doaj-1d706b2cc1094a51a2f997f5bae0af5b2020-11-24T20:42:45ZengMDPI AGISPRS International Journal of Geo-Information2220-99642018-12-0181310.3390/ijgi8010003ijgi8010003Collaborative Immersive Virtual Environments for Education in GeographyČeněk Šašinka0Zdeněk Stachoň1Michal Sedlák2Jiří Chmelík3Lukáš Herman4Petr Kubíček5Alžběta Šašinková6Milan Doležal7Hynek Tejkl8Tomáš Urbánek9Hana Svatoňová10Pavel Ugwitz11Vojtěch Juřík12Division of Information and Library Studies, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, 61137 Brno, Czech RepublicDepartment of Psychology, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Visual Computing, Faculty of Informatics, Masaryk University, 60200 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, 61137 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, 61137 Brno, Czech RepublicDivision of Information and Library Studies, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Visual Computing, Faculty of Informatics, Masaryk University, 60200 Brno, Czech RepublicDepartment of Psychology, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Psychology, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Geography, Faculty of Education, Masaryk University, 60300 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, 61137 Brno, Czech RepublicDepartment of Psychology, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicImmersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated the cognitive and social aspects of collaboration in a shared, immersive virtual reality. A unique application for implementing a collaborative immersive virtual environment (CIVE) was developed by our interdisciplinary team as a software solution for educational purposes, with two scenarios for learning about hypsography, i.e., explanations of contour line principles. Both scenarios allow switching between a usual 2D contour map and a 3D model of the corresponding terrain to increase the intelligibility and clarity of the educational content. Gamification principles were also applied to both scenarios to augment user engagement during the completion of tasks. A qualitative research approach was adopted to obtain a deep insight into the lived experience of users in a CIVE. It was thus possible to form a deep understanding of very new subject matter. Twelve pairs of participants were observed during their CIVE experience and then interviewed either in a semistructured interview or a focus group. Data from these three research techniques were analyzed using interpretative phenomenological analysis, which is research method for studying individual experience. Four superordinate themes—with detailed descriptions of experiences shared by numerous participants—emerged as results from the analysis; we called these (1) Appreciation for having a collaborator, (2) The Surprising “Fun with Maps”, (3) Communication as a challenge, and (4) Cognition in two realities. The findings of the study indicate the importance of the social dimension during education in a virtual environment and the effectiveness of dynamic and interactive 3D visualization.http://www.mdpi.com/2220-9964/8/1/3immersive virtual realitycollaborative immersive virtual environmentimmersionsense of presencetelepresenceHead-mounted displaycyberpsychologyhuman–computer interactioncollaborative learninghypsographycontour linesmap literacy
collection DOAJ
language English
format Article
sources DOAJ
author Čeněk Šašinka
Zdeněk Stachoň
Michal Sedlák
Jiří Chmelík
Lukáš Herman
Petr Kubíček
Alžběta Šašinková
Milan Doležal
Hynek Tejkl
Tomáš Urbánek
Hana Svatoňová
Pavel Ugwitz
Vojtěch Juřík
spellingShingle Čeněk Šašinka
Zdeněk Stachoň
Michal Sedlák
Jiří Chmelík
Lukáš Herman
Petr Kubíček
Alžběta Šašinková
Milan Doležal
Hynek Tejkl
Tomáš Urbánek
Hana Svatoňová
Pavel Ugwitz
Vojtěch Juřík
Collaborative Immersive Virtual Environments for Education in Geography
ISPRS International Journal of Geo-Information
immersive virtual reality
collaborative immersive virtual environment
immersion
sense of presence
telepresence
Head-mounted display
cyberpsychology
human–computer interaction
collaborative learning
hypsography
contour lines
map literacy
author_facet Čeněk Šašinka
Zdeněk Stachoň
Michal Sedlák
Jiří Chmelík
Lukáš Herman
Petr Kubíček
Alžběta Šašinková
Milan Doležal
Hynek Tejkl
Tomáš Urbánek
Hana Svatoňová
Pavel Ugwitz
Vojtěch Juřík
author_sort Čeněk Šašinka
title Collaborative Immersive Virtual Environments for Education in Geography
title_short Collaborative Immersive Virtual Environments for Education in Geography
title_full Collaborative Immersive Virtual Environments for Education in Geography
title_fullStr Collaborative Immersive Virtual Environments for Education in Geography
title_full_unstemmed Collaborative Immersive Virtual Environments for Education in Geography
title_sort collaborative immersive virtual environments for education in geography
publisher MDPI AG
series ISPRS International Journal of Geo-Information
issn 2220-9964
publishDate 2018-12-01
description Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated the cognitive and social aspects of collaboration in a shared, immersive virtual reality. A unique application for implementing a collaborative immersive virtual environment (CIVE) was developed by our interdisciplinary team as a software solution for educational purposes, with two scenarios for learning about hypsography, i.e., explanations of contour line principles. Both scenarios allow switching between a usual 2D contour map and a 3D model of the corresponding terrain to increase the intelligibility and clarity of the educational content. Gamification principles were also applied to both scenarios to augment user engagement during the completion of tasks. A qualitative research approach was adopted to obtain a deep insight into the lived experience of users in a CIVE. It was thus possible to form a deep understanding of very new subject matter. Twelve pairs of participants were observed during their CIVE experience and then interviewed either in a semistructured interview or a focus group. Data from these three research techniques were analyzed using interpretative phenomenological analysis, which is research method for studying individual experience. Four superordinate themes—with detailed descriptions of experiences shared by numerous participants—emerged as results from the analysis; we called these (1) Appreciation for having a collaborator, (2) The Surprising “Fun with Maps”, (3) Communication as a challenge, and (4) Cognition in two realities. The findings of the study indicate the importance of the social dimension during education in a virtual environment and the effectiveness of dynamic and interactive 3D visualization.
topic immersive virtual reality
collaborative immersive virtual environment
immersion
sense of presence
telepresence
Head-mounted display
cyberpsychology
human–computer interaction
collaborative learning
hypsography
contour lines
map literacy
url http://www.mdpi.com/2220-9964/8/1/3
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