Collaborative Immersive Virtual Environments for Education in Geography
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated...
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doaj-1d706b2cc1094a51a2f997f5bae0af5b2020-11-24T20:42:45ZengMDPI AGISPRS International Journal of Geo-Information2220-99642018-12-0181310.3390/ijgi8010003ijgi8010003Collaborative Immersive Virtual Environments for Education in GeographyČeněk Šašinka0Zdeněk Stachoň1Michal Sedlák2Jiří Chmelík3Lukáš Herman4Petr Kubíček5Alžběta Šašinková6Milan Doležal7Hynek Tejkl8Tomáš Urbánek9Hana Svatoňová10Pavel Ugwitz11Vojtěch Juřík12Division of Information and Library Studies, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, 61137 Brno, Czech RepublicDepartment of Psychology, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Visual Computing, Faculty of Informatics, Masaryk University, 60200 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, 61137 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, 61137 Brno, Czech RepublicDivision of Information and Library Studies, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Visual Computing, Faculty of Informatics, Masaryk University, 60200 Brno, Czech RepublicDepartment of Psychology, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Psychology, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicDepartment of Geography, Faculty of Education, Masaryk University, 60300 Brno, Czech RepublicDepartment of Geography, Faculty of Science, Masaryk University, 61137 Brno, Czech RepublicDepartment of Psychology, Faculty of Arts, Masaryk University, 60200 Brno, Czech RepublicImmersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated the cognitive and social aspects of collaboration in a shared, immersive virtual reality. A unique application for implementing a collaborative immersive virtual environment (CIVE) was developed by our interdisciplinary team as a software solution for educational purposes, with two scenarios for learning about hypsography, i.e., explanations of contour line principles. Both scenarios allow switching between a usual 2D contour map and a 3D model of the corresponding terrain to increase the intelligibility and clarity of the educational content. Gamification principles were also applied to both scenarios to augment user engagement during the completion of tasks. A qualitative research approach was adopted to obtain a deep insight into the lived experience of users in a CIVE. It was thus possible to form a deep understanding of very new subject matter. Twelve pairs of participants were observed during their CIVE experience and then interviewed either in a semistructured interview or a focus group. Data from these three research techniques were analyzed using interpretative phenomenological analysis, which is research method for studying individual experience. Four superordinate themes—with detailed descriptions of experiences shared by numerous participants—emerged as results from the analysis; we called these (1) Appreciation for having a collaborator, (2) The Surprising “Fun with Maps”, (3) Communication as a challenge, and (4) Cognition in two realities. The findings of the study indicate the importance of the social dimension during education in a virtual environment and the effectiveness of dynamic and interactive 3D visualization.http://www.mdpi.com/2220-9964/8/1/3immersive virtual realitycollaborative immersive virtual environmentimmersionsense of presencetelepresenceHead-mounted displaycyberpsychologyhuman–computer interactioncollaborative learninghypsographycontour linesmap literacy |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Čeněk Šašinka Zdeněk Stachoň Michal Sedlák Jiří Chmelík Lukáš Herman Petr Kubíček Alžběta Šašinková Milan Doležal Hynek Tejkl Tomáš Urbánek Hana Svatoňová Pavel Ugwitz Vojtěch Juřík |
spellingShingle |
Čeněk Šašinka Zdeněk Stachoň Michal Sedlák Jiří Chmelík Lukáš Herman Petr Kubíček Alžběta Šašinková Milan Doležal Hynek Tejkl Tomáš Urbánek Hana Svatoňová Pavel Ugwitz Vojtěch Juřík Collaborative Immersive Virtual Environments for Education in Geography ISPRS International Journal of Geo-Information immersive virtual reality collaborative immersive virtual environment immersion sense of presence telepresence Head-mounted display cyberpsychology human–computer interaction collaborative learning hypsography contour lines map literacy |
author_facet |
Čeněk Šašinka Zdeněk Stachoň Michal Sedlák Jiří Chmelík Lukáš Herman Petr Kubíček Alžběta Šašinková Milan Doležal Hynek Tejkl Tomáš Urbánek Hana Svatoňová Pavel Ugwitz Vojtěch Juřík |
author_sort |
Čeněk Šašinka |
title |
Collaborative Immersive Virtual Environments for Education in Geography |
title_short |
Collaborative Immersive Virtual Environments for Education in Geography |
title_full |
Collaborative Immersive Virtual Environments for Education in Geography |
title_fullStr |
Collaborative Immersive Virtual Environments for Education in Geography |
title_full_unstemmed |
Collaborative Immersive Virtual Environments for Education in Geography |
title_sort |
collaborative immersive virtual environments for education in geography |
publisher |
MDPI AG |
series |
ISPRS International Journal of Geo-Information |
issn |
2220-9964 |
publishDate |
2018-12-01 |
description |
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated the cognitive and social aspects of collaboration in a shared, immersive virtual reality. A unique application for implementing a collaborative immersive virtual environment (CIVE) was developed by our interdisciplinary team as a software solution for educational purposes, with two scenarios for learning about hypsography, i.e., explanations of contour line principles. Both scenarios allow switching between a usual 2D contour map and a 3D model of the corresponding terrain to increase the intelligibility and clarity of the educational content. Gamification principles were also applied to both scenarios to augment user engagement during the completion of tasks. A qualitative research approach was adopted to obtain a deep insight into the lived experience of users in a CIVE. It was thus possible to form a deep understanding of very new subject matter. Twelve pairs of participants were observed during their CIVE experience and then interviewed either in a semistructured interview or a focus group. Data from these three research techniques were analyzed using interpretative phenomenological analysis, which is research method for studying individual experience. Four superordinate themes—with detailed descriptions of experiences shared by numerous participants—emerged as results from the analysis; we called these (1) Appreciation for having a collaborator, (2) The Surprising “Fun with Maps”, (3) Communication as a challenge, and (4) Cognition in two realities. The findings of the study indicate the importance of the social dimension during education in a virtual environment and the effectiveness of dynamic and interactive 3D visualization. |
topic |
immersive virtual reality collaborative immersive virtual environment immersion sense of presence telepresence Head-mounted display cyberpsychology human–computer interaction collaborative learning hypsography contour lines map literacy |
url |
http://www.mdpi.com/2220-9964/8/1/3 |
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