Application of Interactive Video Games as Rehabilitation Tools to Improve Postural Control and Risk of Falls in Prefrail Older Adults

The purpose of this study was to examine whether interactive video game (IVG) training is an effective way to improve postural control outcomes and decrease the risk of falls. A convenience sample of 12 prefrail older adults were recruited and divided into two groups: intervention group performed IV...

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Bibliographic Details
Main Authors: Hammad S. Alhasan, Patrick C. Wheeler, Daniel T. P. Fong
Format: Article
Language:English
Published: American Association for the Advancement of Science (AAAS) 2021-01-01
Series:Cyborg and Bionic Systems
Online Access:http://dx.doi.org/10.34133/2021/9841342