Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces

With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for soci...

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Main Authors: Emily Jane Hayday, Holly Collison
Format: Article
Language:English
Published: Cogitatio 2020-08-01
Series:Social Inclusion
Subjects:
Online Access:https://www.cogitatiopress.com/socialinclusion/article/view/2755
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spelling doaj-1ca2786ccba84fe58bd2ad63c36b617f2020-11-25T03:35:14ZengCogitatioSocial Inclusion2183-28032020-08-018319720810.17645/si.v8i3.27551592Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport SpacesEmily Jane Hayday0Holly Collison1Institute for Sport Business, Loughborough University London, UKInstitute for Sport Business, Loughborough University London, UKWith an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the current eSport landscape and utility of eSport as a space to enact social inclusion and more specifically, in-line with SfD agendas and goals, positive experiences for women and girls. Three interactive focus groups were conducted in the UK and USA (N = 65) involving key stakeholders, including game publishers, SfD organisations, eSport teams, tournament organisers, and gamers. Supplementary interviews (N = 16) were conducted to allow for richer accounts and perspectives to be examined. Findings exposed the contested notion of social inclusion within online gaming communities as evidenced by the dominant masculine dynamics of digital spaces. Consistently those engaged in eSport claimed social inclusion and inclusivity were the most significant features and offering to the SfD movement. Yet, simultaneously the same voices exposed toxicity in the form of gender inequality and discrimination as the challenge embedded within eSport among its rapidly growing participants and spectators. This article empirically examines gender dynamics within eSport spaces, using Bailey’s social inclusion theory and Lefebvre’s spatial theory, and critically presents new opportunities to the field of SfD.https://www.cogitatiopress.com/socialinclusion/article/view/2755communitiesesportgaminggendersocial inclusionsport for developmenttoxicity
collection DOAJ
language English
format Article
sources DOAJ
author Emily Jane Hayday
Holly Collison
spellingShingle Emily Jane Hayday
Holly Collison
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
Social Inclusion
communities
esport
gaming
gender
social inclusion
sport for development
toxicity
author_facet Emily Jane Hayday
Holly Collison
author_sort Emily Jane Hayday
title Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title_short Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title_full Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title_fullStr Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title_full_unstemmed Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title_sort exploring the contested notion of social inclusion and gender inclusivity within esport spaces
publisher Cogitatio
series Social Inclusion
issn 2183-2803
publishDate 2020-08-01
description With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the current eSport landscape and utility of eSport as a space to enact social inclusion and more specifically, in-line with SfD agendas and goals, positive experiences for women and girls. Three interactive focus groups were conducted in the UK and USA (N = 65) involving key stakeholders, including game publishers, SfD organisations, eSport teams, tournament organisers, and gamers. Supplementary interviews (N = 16) were conducted to allow for richer accounts and perspectives to be examined. Findings exposed the contested notion of social inclusion within online gaming communities as evidenced by the dominant masculine dynamics of digital spaces. Consistently those engaged in eSport claimed social inclusion and inclusivity were the most significant features and offering to the SfD movement. Yet, simultaneously the same voices exposed toxicity in the form of gender inequality and discrimination as the challenge embedded within eSport among its rapidly growing participants and spectators. This article empirically examines gender dynamics within eSport spaces, using Bailey’s social inclusion theory and Lefebvre’s spatial theory, and critically presents new opportunities to the field of SfD.
topic communities
esport
gaming
gender
social inclusion
sport for development
toxicity
url https://www.cogitatiopress.com/socialinclusion/article/view/2755
work_keys_str_mv AT emilyjanehayday exploringthecontestednotionofsocialinclusionandgenderinclusivitywithinesportspaces
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