Ecologically Sound Procedural Generation of Natural Environments

Current techniques for the creation and exploration of virtual worlds are largely unable to generate sound natural environments from ecological data and to provide interactive web-based visualizations of such detailed environments. We tackle this challenge and propose a novel framework that (i) expl...

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Main Authors: Benny Onrust, Rafael Bidarra, Robert Rooseboom, Johan van de Koppel
Format: Article
Language:English
Published: Hindawi Limited 2017-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2017/7057141
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spelling doaj-1c703154fd4c4cd4949dfece283265242020-11-24T23:35:21ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552017-01-01201710.1155/2017/70571417057141Ecologically Sound Procedural Generation of Natural EnvironmentsBenny Onrust0Rafael Bidarra1Robert Rooseboom2Johan van de Koppel3Computer Graphics and Visualization Group, Delft University of Technology, Delft, NetherlandsComputer Graphics and Visualization Group, Delft University of Technology, Delft, NetherlandsDepartment of Spatial Ecology, Royal Netherlands Institute for Sea Research, Yerseke, NetherlandsDepartment of Spatial Ecology, Royal Netherlands Institute for Sea Research, Yerseke, NetherlandsCurrent techniques for the creation and exploration of virtual worlds are largely unable to generate sound natural environments from ecological data and to provide interactive web-based visualizations of such detailed environments. We tackle this challenge and propose a novel framework that (i) explores the advantages of landscape maps and ecological statistical data, translating them to an ecologically sound plant distribution, and (ii) creates a visually convincing 3D representation of the natural environment suitable for its interactive visualization over the web. Our vegetation model improves techniques from procedural ecosystem generation and neutral landscape modeling. It is able to generate diverse ecological sound plant distributions directly from landscape maps with statistical ecological data. Our visualization model integrates existing level of detail and illumination techniques to achieve interactive frame rates and improve realism. We validated with ecology experts the outcome of our framework using two case studies and concluded that it provides convincing interactive visualizations of large natural environments.http://dx.doi.org/10.1155/2017/7057141
collection DOAJ
language English
format Article
sources DOAJ
author Benny Onrust
Rafael Bidarra
Robert Rooseboom
Johan van de Koppel
spellingShingle Benny Onrust
Rafael Bidarra
Robert Rooseboom
Johan van de Koppel
Ecologically Sound Procedural Generation of Natural Environments
International Journal of Computer Games Technology
author_facet Benny Onrust
Rafael Bidarra
Robert Rooseboom
Johan van de Koppel
author_sort Benny Onrust
title Ecologically Sound Procedural Generation of Natural Environments
title_short Ecologically Sound Procedural Generation of Natural Environments
title_full Ecologically Sound Procedural Generation of Natural Environments
title_fullStr Ecologically Sound Procedural Generation of Natural Environments
title_full_unstemmed Ecologically Sound Procedural Generation of Natural Environments
title_sort ecologically sound procedural generation of natural environments
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2017-01-01
description Current techniques for the creation and exploration of virtual worlds are largely unable to generate sound natural environments from ecological data and to provide interactive web-based visualizations of such detailed environments. We tackle this challenge and propose a novel framework that (i) explores the advantages of landscape maps and ecological statistical data, translating them to an ecologically sound plant distribution, and (ii) creates a visually convincing 3D representation of the natural environment suitable for its interactive visualization over the web. Our vegetation model improves techniques from procedural ecosystem generation and neutral landscape modeling. It is able to generate diverse ecological sound plant distributions directly from landscape maps with statistical ecological data. Our visualization model integrates existing level of detail and illumination techniques to achieve interactive frame rates and improve realism. We validated with ecology experts the outcome of our framework using two case studies and concluded that it provides convincing interactive visualizations of large natural environments.
url http://dx.doi.org/10.1155/2017/7057141
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AT rafaelbidarra ecologicallysoundproceduralgenerationofnaturalenvironments
AT robertrooseboom ecologicallysoundproceduralgenerationofnaturalenvironments
AT johanvandekoppel ecologicallysoundproceduralgenerationofnaturalenvironments
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