Ecologically Sound Procedural Generation of Natural Environments

Current techniques for the creation and exploration of virtual worlds are largely unable to generate sound natural environments from ecological data and to provide interactive web-based visualizations of such detailed environments. We tackle this challenge and propose a novel framework that (i) expl...

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Bibliographic Details
Main Authors: Benny Onrust, Rafael Bidarra, Robert Rooseboom, Johan van de Koppel
Format: Article
Language:English
Published: Hindawi Limited 2017-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2017/7057141
Description
Summary:Current techniques for the creation and exploration of virtual worlds are largely unable to generate sound natural environments from ecological data and to provide interactive web-based visualizations of such detailed environments. We tackle this challenge and propose a novel framework that (i) explores the advantages of landscape maps and ecological statistical data, translating them to an ecologically sound plant distribution, and (ii) creates a visually convincing 3D representation of the natural environment suitable for its interactive visualization over the web. Our vegetation model improves techniques from procedural ecosystem generation and neutral landscape modeling. It is able to generate diverse ecological sound plant distributions directly from landscape maps with statistical ecological data. Our visualization model integrates existing level of detail and illumination techniques to achieve interactive frame rates and improve realism. We validated with ecology experts the outcome of our framework using two case studies and concluded that it provides convincing interactive visualizations of large natural environments.
ISSN:1687-7047
1687-7055