Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative
Computer aided interactive narrative allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. Because of its potential for providing interesting stories as well as allowing user interaction, interactive narrative has been reco...
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Online Access: | http://dx.doi.org/10.1155/2014/386928 |
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doaj-1bc2aa3815244df8b01b3e3e2175b1102020-11-25T00:18:26ZengHindawi LimitedAdvances in Human-Computer Interaction1687-58931687-59072014-01-01201410.1155/2014/386928386928Encoding Theory of Mind in Character Design for Pedagogical Interactive NarrativeMei Si0Stacy C. Marsella1Cognitive Science Department, Rensselaer Polytechnic Institute, 110 8th Street, Troy, NY 12180, USAInstitute for Creative Technologies, University of Southern California, 12015 Waterfront Drive, Playa Vista, CA 90094-2536, USAComputer aided interactive narrative allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. Because of its potential for providing interesting stories as well as allowing user interaction, interactive narrative has been recognized as a promising tool for providing both education and entertainment. This paper discusses the challenges in creating interactive narratives for pedagogical applications and how the challenges can be addressed by using agent-based technologies. We argue that a rich model of characters and in particular a Theory of Mind capacity are needed. The character architect in the Thespian framework for interactive narrative is presented as an example of how decision-theoretic agents can be used for encoding Theory of Mind and for creating pedagogical interactive narratives.http://dx.doi.org/10.1155/2014/386928 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Mei Si Stacy C. Marsella |
spellingShingle |
Mei Si Stacy C. Marsella Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative Advances in Human-Computer Interaction |
author_facet |
Mei Si Stacy C. Marsella |
author_sort |
Mei Si |
title |
Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative |
title_short |
Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative |
title_full |
Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative |
title_fullStr |
Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative |
title_full_unstemmed |
Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative |
title_sort |
encoding theory of mind in character design for pedagogical interactive narrative |
publisher |
Hindawi Limited |
series |
Advances in Human-Computer Interaction |
issn |
1687-5893 1687-5907 |
publishDate |
2014-01-01 |
description |
Computer aided interactive narrative allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. Because of its potential for providing interesting stories as well as allowing user interaction, interactive narrative has been recognized as a promising tool for providing both education and entertainment. This paper discusses the challenges in creating interactive narratives for pedagogical applications and how the challenges can be addressed by using agent-based technologies. We argue that a rich model of characters and in particular a Theory of Mind capacity are needed. The character architect in the Thespian framework for interactive narrative is presented as an example of how decision-theoretic agents can be used for encoding Theory of Mind and for creating pedagogical interactive narratives. |
url |
http://dx.doi.org/10.1155/2014/386928 |
work_keys_str_mv |
AT meisi encodingtheoryofmindincharacterdesignforpedagogicalinteractivenarrative AT stacycmarsella encodingtheoryofmindincharacterdesignforpedagogicalinteractivenarrative |
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