Fine Tactile Representation of Materials for Virtual Reality
The most important aspect of virtual reality (VR) is the degree by which a user can feel and experience virtual space as though it is reality. Until recently, the experience of VR had to be satisfied with operations using a separate controller along with the visual and auditory elements. However, fo...
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doaj-1b0855b3a9df4ab299db31a534bc84152020-11-25T01:37:43ZengHindawi LimitedJournal of Sensors1687-725X1687-72682020-01-01202010.1155/2020/72962047296204Fine Tactile Representation of Materials for Virtual RealityYooChang Yoon0Dongmin Moon1Seongah Chin2Division of Media Software, Sungkyul University, Anyang, Republic of KoreaDivision of Media Software, Sungkyul University, Anyang, Republic of KoreaDivision of Media Software, Sungkyul University, Anyang, Republic of KoreaThe most important aspect of virtual reality (VR) is the degree by which a user can feel and experience virtual space as though it is reality. Until recently, the experience of VR had to be satisfied with operations using a separate controller along with the visual and auditory elements. However, for a far more realistic VR environment, users should be able to experience the delicacy of tactile materials. This study proposes tactile technology, which is inexpensive and easy to use. To achieve this, we analyzed the unique patterns of materials through image filtering and designed a computing model to deliver realistic vibrations to the user. In addition, we developed and tested a haptic glove so that the texture of the material can be sensed in a VR environment.http://dx.doi.org/10.1155/2020/7296204 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
YooChang Yoon Dongmin Moon Seongah Chin |
spellingShingle |
YooChang Yoon Dongmin Moon Seongah Chin Fine Tactile Representation of Materials for Virtual Reality Journal of Sensors |
author_facet |
YooChang Yoon Dongmin Moon Seongah Chin |
author_sort |
YooChang Yoon |
title |
Fine Tactile Representation of Materials for Virtual Reality |
title_short |
Fine Tactile Representation of Materials for Virtual Reality |
title_full |
Fine Tactile Representation of Materials for Virtual Reality |
title_fullStr |
Fine Tactile Representation of Materials for Virtual Reality |
title_full_unstemmed |
Fine Tactile Representation of Materials for Virtual Reality |
title_sort |
fine tactile representation of materials for virtual reality |
publisher |
Hindawi Limited |
series |
Journal of Sensors |
issn |
1687-725X 1687-7268 |
publishDate |
2020-01-01 |
description |
The most important aspect of virtual reality (VR) is the degree by which a user can feel and experience virtual space as though it is reality. Until recently, the experience of VR had to be satisfied with operations using a separate controller along with the visual and auditory elements. However, for a far more realistic VR environment, users should be able to experience the delicacy of tactile materials. This study proposes tactile technology, which is inexpensive and easy to use. To achieve this, we analyzed the unique patterns of materials through image filtering and designed a computing model to deliver realistic vibrations to the user. In addition, we developed and tested a haptic glove so that the texture of the material can be sensed in a VR environment. |
url |
http://dx.doi.org/10.1155/2020/7296204 |
work_keys_str_mv |
AT yoochangyoon finetactilerepresentationofmaterialsforvirtualreality AT dongminmoon finetactilerepresentationofmaterialsforvirtualreality AT seongahchin finetactilerepresentationofmaterialsforvirtualreality |
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1715713173997223936 |