Fine Tactile Representation of Materials for Virtual Reality

The most important aspect of virtual reality (VR) is the degree by which a user can feel and experience virtual space as though it is reality. Until recently, the experience of VR had to be satisfied with operations using a separate controller along with the visual and auditory elements. However, fo...

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Bibliographic Details
Main Authors: YooChang Yoon, Dongmin Moon, Seongah Chin
Format: Article
Language:English
Published: Hindawi Limited 2020-01-01
Series:Journal of Sensors
Online Access:http://dx.doi.org/10.1155/2020/7296204
Description
Summary:The most important aspect of virtual reality (VR) is the degree by which a user can feel and experience virtual space as though it is reality. Until recently, the experience of VR had to be satisfied with operations using a separate controller along with the visual and auditory elements. However, for a far more realistic VR environment, users should be able to experience the delicacy of tactile materials. This study proposes tactile technology, which is inexpensive and easy to use. To achieve this, we analyzed the unique patterns of materials through image filtering and designed a computing model to deliver realistic vibrations to the user. In addition, we developed and tested a haptic glove so that the texture of the material can be sensed in a VR environment.
ISSN:1687-725X
1687-7268