Eye Movement Patterns during Locomotion in Real-World and Simulated Environments

Eye movements in a search-and-count walking task were compared between a simulated (SE) and real-world environment (RE). Eye movements were recorded using the mobile WearCam in either RE or the StroMoHab locomotion simulator, a treadmill-based system for gait mobility rehabilitation. For Experiment...

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Main Authors: Ming Zhao, Adar Pelah
Format: Article
Language:English
Published: SAGE Publishing 2012-05-01
Series:i-Perception
Online Access:https://doi.org/10.1068/id254
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spelling doaj-1a972046c73e4305953db112e58a36b52020-11-25T03:45:17ZengSAGE Publishingi-Perception2041-66952012-05-01310.1068/id25410.1068_id254Eye Movement Patterns during Locomotion in Real-World and Simulated EnvironmentsMing ZhaoAdar PelahEye movements in a search-and-count walking task were compared between a simulated (SE) and real-world environment (RE). Eye movements were recorded using the mobile WearCam in either RE or the StroMoHab locomotion simulator, a treadmill-based system for gait mobility rehabilitation. For Experiment 1, a RE was prepared with objects (coloured balls) and occluding barriers placed along a 38 m long corridor. A video was captured from a walker's viewpoint at 1.3 km/hr. Fifteen subjects per environment reported the total object count after completing a walk while viewing the video in the SE (at 0, 1.3, or 2.5 km/h) and RE (at 1.3 km/h). Examining the number of eye transitions (TotET) between objects in relation to walking speed in SE, revealed significant increases between 0 and 2.5 km/h ( F 3, 56 =20.62, p = .02) and 1.3 and 2.5 km/h ( F 3, 56 =20.62, p = .039), despite no change in video speed; no significant difference was found between 0 and 1.3 km/h. In Experiment 2, 15 subjects viewed a static checkered screen and were instructed to ‘view the screen’ while walking. TotET decreased significantly, between 1.3 km/h and 5.2 km/h ( F 2, 27 =3.437, p = .014); no significant differences were observed between 2.6 km/h and either 1.3 km/h or 5.2 km/h. In real-world conditions, walking faster increases the difficulty of search tasks, with a likely correlated increase in eye movements. Apparently, the expectation of increased difficulty carries over to SE, even if the visual task is not more difficult. The findings point to physiological and perceptual correlations between locomotion and eye movements.https://doi.org/10.1068/id254
collection DOAJ
language English
format Article
sources DOAJ
author Ming Zhao
Adar Pelah
spellingShingle Ming Zhao
Adar Pelah
Eye Movement Patterns during Locomotion in Real-World and Simulated Environments
i-Perception
author_facet Ming Zhao
Adar Pelah
author_sort Ming Zhao
title Eye Movement Patterns during Locomotion in Real-World and Simulated Environments
title_short Eye Movement Patterns during Locomotion in Real-World and Simulated Environments
title_full Eye Movement Patterns during Locomotion in Real-World and Simulated Environments
title_fullStr Eye Movement Patterns during Locomotion in Real-World and Simulated Environments
title_full_unstemmed Eye Movement Patterns during Locomotion in Real-World and Simulated Environments
title_sort eye movement patterns during locomotion in real-world and simulated environments
publisher SAGE Publishing
series i-Perception
issn 2041-6695
publishDate 2012-05-01
description Eye movements in a search-and-count walking task were compared between a simulated (SE) and real-world environment (RE). Eye movements were recorded using the mobile WearCam in either RE or the StroMoHab locomotion simulator, a treadmill-based system for gait mobility rehabilitation. For Experiment 1, a RE was prepared with objects (coloured balls) and occluding barriers placed along a 38 m long corridor. A video was captured from a walker's viewpoint at 1.3 km/hr. Fifteen subjects per environment reported the total object count after completing a walk while viewing the video in the SE (at 0, 1.3, or 2.5 km/h) and RE (at 1.3 km/h). Examining the number of eye transitions (TotET) between objects in relation to walking speed in SE, revealed significant increases between 0 and 2.5 km/h ( F 3, 56 =20.62, p = .02) and 1.3 and 2.5 km/h ( F 3, 56 =20.62, p = .039), despite no change in video speed; no significant difference was found between 0 and 1.3 km/h. In Experiment 2, 15 subjects viewed a static checkered screen and were instructed to ‘view the screen’ while walking. TotET decreased significantly, between 1.3 km/h and 5.2 km/h ( F 2, 27 =3.437, p = .014); no significant differences were observed between 2.6 km/h and either 1.3 km/h or 5.2 km/h. In real-world conditions, walking faster increases the difficulty of search tasks, with a likely correlated increase in eye movements. Apparently, the expectation of increased difficulty carries over to SE, even if the visual task is not more difficult. The findings point to physiological and perceptual correlations between locomotion and eye movements.
url https://doi.org/10.1068/id254
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AT adarpelah eyemovementpatternsduringlocomotioninrealworldandsimulatedenvironments
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