Fashion, cooperation, and social interactions.

Fashion plays such a crucial rule in the evolution of culture and society that it is regarded as a second nature to the human being. Also, its impact on economy is quite nontrivial. On what is fashionable, interestingly, there are two viewpoints that are both extremely widespread but almost opposite...

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Main Authors: Zhigang Cao, Haoyu Gao, Xinglong Qu, Mingmin Yang, Xiaoguang Yang
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2013-01-01
Series:PLoS ONE
Online Access:http://europepmc.org/articles/PMC3561397?pdf=render
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spelling doaj-1a6c1f01bef54fddbaf7a3e6140478682020-11-25T02:44:56ZengPublic Library of Science (PLoS)PLoS ONE1932-62032013-01-0181e4944110.1371/journal.pone.0049441Fashion, cooperation, and social interactions.Zhigang CaoHaoyu GaoXinglong QuMingmin YangXiaoguang YangFashion plays such a crucial rule in the evolution of culture and society that it is regarded as a second nature to the human being. Also, its impact on economy is quite nontrivial. On what is fashionable, interestingly, there are two viewpoints that are both extremely widespread but almost opposite: conformists think that what is popular is fashionable, while rebels believe that being different is the essence. Fashion color is fashionable in the first sense, and Lady Gaga in the second. We investigate a model where the population consists of the afore-mentioned two groups of people that are located on social networks (a spatial cellular automata network and small-world networks). This model captures two fundamental kinds of social interactions (coordination and anti-coordination) simultaneously, and also has its own interest to game theory: it is a hybrid model of pure competition and pure cooperation. This is true because when a conformist meets a rebel, they play the zero sum matching pennies game, which is pure competition. When two conformists (rebels) meet, they play the (anti-) coordination game, which is pure cooperation. Simulation shows that simple social interactions greatly promote cooperation: in most cases people can reach an extraordinarily high level of cooperation, through a selfish, myopic, naive, and local interacting dynamic (the best response dynamic). We find that degree of synchronization also plays a critical role, but mostly on the negative side. Four indices, namely cooperation degree, average satisfaction degree, equilibrium ratio and complete ratio, are defined and applied to measure people's cooperation levels from various angles. Phase transition, as well as emergence of many interesting geographic patterns in the cellular automata network, is also observed.http://europepmc.org/articles/PMC3561397?pdf=render
collection DOAJ
language English
format Article
sources DOAJ
author Zhigang Cao
Haoyu Gao
Xinglong Qu
Mingmin Yang
Xiaoguang Yang
spellingShingle Zhigang Cao
Haoyu Gao
Xinglong Qu
Mingmin Yang
Xiaoguang Yang
Fashion, cooperation, and social interactions.
PLoS ONE
author_facet Zhigang Cao
Haoyu Gao
Xinglong Qu
Mingmin Yang
Xiaoguang Yang
author_sort Zhigang Cao
title Fashion, cooperation, and social interactions.
title_short Fashion, cooperation, and social interactions.
title_full Fashion, cooperation, and social interactions.
title_fullStr Fashion, cooperation, and social interactions.
title_full_unstemmed Fashion, cooperation, and social interactions.
title_sort fashion, cooperation, and social interactions.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2013-01-01
description Fashion plays such a crucial rule in the evolution of culture and society that it is regarded as a second nature to the human being. Also, its impact on economy is quite nontrivial. On what is fashionable, interestingly, there are two viewpoints that are both extremely widespread but almost opposite: conformists think that what is popular is fashionable, while rebels believe that being different is the essence. Fashion color is fashionable in the first sense, and Lady Gaga in the second. We investigate a model where the population consists of the afore-mentioned two groups of people that are located on social networks (a spatial cellular automata network and small-world networks). This model captures two fundamental kinds of social interactions (coordination and anti-coordination) simultaneously, and also has its own interest to game theory: it is a hybrid model of pure competition and pure cooperation. This is true because when a conformist meets a rebel, they play the zero sum matching pennies game, which is pure competition. When two conformists (rebels) meet, they play the (anti-) coordination game, which is pure cooperation. Simulation shows that simple social interactions greatly promote cooperation: in most cases people can reach an extraordinarily high level of cooperation, through a selfish, myopic, naive, and local interacting dynamic (the best response dynamic). We find that degree of synchronization also plays a critical role, but mostly on the negative side. Four indices, namely cooperation degree, average satisfaction degree, equilibrium ratio and complete ratio, are defined and applied to measure people's cooperation levels from various angles. Phase transition, as well as emergence of many interesting geographic patterns in the cellular automata network, is also observed.
url http://europepmc.org/articles/PMC3561397?pdf=render
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