Is there a self-positivity bias for destination memory? Behavioral and ERP evidence
Despite extensive existing research concerning source memory (i.e., memory for what has been said, given, or done to us by whom) during social interaction, destination memory (i.e., memory for what we have said, given, or done to whom) remains to be explored. Furthermore, although destination memory...
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doaj-1a0cd4ba64ff4b3f8010ef0ec531524f2021-09-03T04:43:28ZengElsevierActa Psychologica0001-69182021-09-01219103396Is there a self-positivity bias for destination memory? Behavioral and ERP evidenceMengsi Li0Aiqing Nie1Department of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou 310028, ChinaCorresponding author at: Department of Psychology and Behavioral Sciences, Zhejiang University, 148 Tianmushan Road, Hangzhou 310028, Zhejiang Province, China.; Department of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou 310028, ChinaDespite extensive existing research concerning source memory (i.e., memory for what has been said, given, or done to us by whom) during social interaction, destination memory (i.e., memory for what we have said, given, or done to whom) remains to be explored. Furthermore, although destination memory is believed to involve a self-reference process, it remains unclear whether such a process is sufficient to trigger a self-positivity bias. To address these issues, we combined the destination memory paradigm with the social dilemma game to compare destination memory for cooperation and cheating. Both behavioral performance and the neural index of successful encoding, the Dm (difference due to memory) effect, were concerned. Behaviorally, destination memory for cooperative, cheating, and neutral behaviors decreased successively. For neural activities, the pre-400 ms Dm effects during 200–400 ms were non-significant under any condition. In the latency windows of 400–800 ms and 800–1000 ms, the post-400 ms Dm effects were reliably observed for both cooperative and cheating behaviors and were statistically comparable between the two behavior types, but the effect was not obtained for neutral behaviors. These data suggest a self-positivity bias in the behavioral performance but not in the encoding-related Dm effects of destination memory.http://www.sciencedirect.com/science/article/pii/S0001691821001463Destination memoryDm effectSelf-positivity biasSocial interaction |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Mengsi Li Aiqing Nie |
spellingShingle |
Mengsi Li Aiqing Nie Is there a self-positivity bias for destination memory? Behavioral and ERP evidence Acta Psychologica Destination memory Dm effect Self-positivity bias Social interaction |
author_facet |
Mengsi Li Aiqing Nie |
author_sort |
Mengsi Li |
title |
Is there a self-positivity bias for destination memory? Behavioral and ERP evidence |
title_short |
Is there a self-positivity bias for destination memory? Behavioral and ERP evidence |
title_full |
Is there a self-positivity bias for destination memory? Behavioral and ERP evidence |
title_fullStr |
Is there a self-positivity bias for destination memory? Behavioral and ERP evidence |
title_full_unstemmed |
Is there a self-positivity bias for destination memory? Behavioral and ERP evidence |
title_sort |
is there a self-positivity bias for destination memory? behavioral and erp evidence |
publisher |
Elsevier |
series |
Acta Psychologica |
issn |
0001-6918 |
publishDate |
2021-09-01 |
description |
Despite extensive existing research concerning source memory (i.e., memory for what has been said, given, or done to us by whom) during social interaction, destination memory (i.e., memory for what we have said, given, or done to whom) remains to be explored. Furthermore, although destination memory is believed to involve a self-reference process, it remains unclear whether such a process is sufficient to trigger a self-positivity bias. To address these issues, we combined the destination memory paradigm with the social dilemma game to compare destination memory for cooperation and cheating. Both behavioral performance and the neural index of successful encoding, the Dm (difference due to memory) effect, were concerned. Behaviorally, destination memory for cooperative, cheating, and neutral behaviors decreased successively. For neural activities, the pre-400 ms Dm effects during 200–400 ms were non-significant under any condition. In the latency windows of 400–800 ms and 800–1000 ms, the post-400 ms Dm effects were reliably observed for both cooperative and cheating behaviors and were statistically comparable between the two behavior types, but the effect was not obtained for neutral behaviors. These data suggest a self-positivity bias in the behavioral performance but not in the encoding-related Dm effects of destination memory. |
topic |
Destination memory Dm effect Self-positivity bias Social interaction |
url |
http://www.sciencedirect.com/science/article/pii/S0001691821001463 |
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