Is there a self-positivity bias for destination memory? Behavioral and ERP evidence

Despite extensive existing research concerning source memory (i.e., memory for what has been said, given, or done to us by whom) during social interaction, destination memory (i.e., memory for what we have said, given, or done to whom) remains to be explored. Furthermore, although destination memory...

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Main Authors: Mengsi Li, Aiqing Nie
Format: Article
Language:English
Published: Elsevier 2021-09-01
Series:Acta Psychologica
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S0001691821001463
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spelling doaj-1a0cd4ba64ff4b3f8010ef0ec531524f2021-09-03T04:43:28ZengElsevierActa Psychologica0001-69182021-09-01219103396Is there a self-positivity bias for destination memory? Behavioral and ERP evidenceMengsi Li0Aiqing Nie1Department of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou 310028, ChinaCorresponding author at: Department of Psychology and Behavioral Sciences, Zhejiang University, 148 Tianmushan Road, Hangzhou 310028, Zhejiang Province, China.; Department of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou 310028, ChinaDespite extensive existing research concerning source memory (i.e., memory for what has been said, given, or done to us by whom) during social interaction, destination memory (i.e., memory for what we have said, given, or done to whom) remains to be explored. Furthermore, although destination memory is believed to involve a self-reference process, it remains unclear whether such a process is sufficient to trigger a self-positivity bias. To address these issues, we combined the destination memory paradigm with the social dilemma game to compare destination memory for cooperation and cheating. Both behavioral performance and the neural index of successful encoding, the Dm (difference due to memory) effect, were concerned. Behaviorally, destination memory for cooperative, cheating, and neutral behaviors decreased successively. For neural activities, the pre-400 ms Dm effects during 200–400 ms were non-significant under any condition. In the latency windows of 400–800 ms and 800–1000 ms, the post-400 ms Dm effects were reliably observed for both cooperative and cheating behaviors and were statistically comparable between the two behavior types, but the effect was not obtained for neutral behaviors. These data suggest a self-positivity bias in the behavioral performance but not in the encoding-related Dm effects of destination memory.http://www.sciencedirect.com/science/article/pii/S0001691821001463Destination memoryDm effectSelf-positivity biasSocial interaction
collection DOAJ
language English
format Article
sources DOAJ
author Mengsi Li
Aiqing Nie
spellingShingle Mengsi Li
Aiqing Nie
Is there a self-positivity bias for destination memory? Behavioral and ERP evidence
Acta Psychologica
Destination memory
Dm effect
Self-positivity bias
Social interaction
author_facet Mengsi Li
Aiqing Nie
author_sort Mengsi Li
title Is there a self-positivity bias for destination memory? Behavioral and ERP evidence
title_short Is there a self-positivity bias for destination memory? Behavioral and ERP evidence
title_full Is there a self-positivity bias for destination memory? Behavioral and ERP evidence
title_fullStr Is there a self-positivity bias for destination memory? Behavioral and ERP evidence
title_full_unstemmed Is there a self-positivity bias for destination memory? Behavioral and ERP evidence
title_sort is there a self-positivity bias for destination memory? behavioral and erp evidence
publisher Elsevier
series Acta Psychologica
issn 0001-6918
publishDate 2021-09-01
description Despite extensive existing research concerning source memory (i.e., memory for what has been said, given, or done to us by whom) during social interaction, destination memory (i.e., memory for what we have said, given, or done to whom) remains to be explored. Furthermore, although destination memory is believed to involve a self-reference process, it remains unclear whether such a process is sufficient to trigger a self-positivity bias. To address these issues, we combined the destination memory paradigm with the social dilemma game to compare destination memory for cooperation and cheating. Both behavioral performance and the neural index of successful encoding, the Dm (difference due to memory) effect, were concerned. Behaviorally, destination memory for cooperative, cheating, and neutral behaviors decreased successively. For neural activities, the pre-400 ms Dm effects during 200–400 ms were non-significant under any condition. In the latency windows of 400–800 ms and 800–1000 ms, the post-400 ms Dm effects were reliably observed for both cooperative and cheating behaviors and were statistically comparable between the two behavior types, but the effect was not obtained for neutral behaviors. These data suggest a self-positivity bias in the behavioral performance but not in the encoding-related Dm effects of destination memory.
topic Destination memory
Dm effect
Self-positivity bias
Social interaction
url http://www.sciencedirect.com/science/article/pii/S0001691821001463
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