War Games / 'Puro Vacilón'
The idea of the serious game as a metaphor and as an actuality comes up in constantly in border surveillance. This article looks at two contrasting examples of interactive performances that we are asked (asked?) to take seriously (?): the US border–related reenactment pieces 'Pulpo' and...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Latin American Studies Association
2018-12-01
|
Series: | Latin American Research Review |
Online Access: | https://larrlasa.org/articles/161 |
id |
doaj-18f45f69401d4eebbb39cd86602c3b2e |
---|---|
record_format |
Article |
spelling |
doaj-18f45f69401d4eebbb39cd86602c3b2e2020-11-24T22:03:56ZengLatin American Studies AssociationLatin American Research Review0023-87911542-42782018-12-0153467168810.25222/larr.161169War Games / 'Puro Vacilón'Debra A. Castillo0Cornell UniversityThe idea of the serious game as a metaphor and as an actuality comes up in constantly in border surveillance. This article looks at two contrasting examples of interactive performances that we are asked (asked?) to take seriously (?): the US border–related reenactment pieces 'Pulpo' and' Oracle' by Mexico City–based artist Yoshua Okón, and the “Caminata nocturna” created by the indigenous collaborators in the EcoAlberto tourism park. These case studies provide useful instances in which we can think about how technology and transculturation intervene in border spaces, and how those spaces are mediated by an uneasy flip between seriousness and vacilón, where gravity and levity are somewhat incongruously and overtly intertwined. Resumen La idea del juego serio como metáfora y realidad surge constantemente en la vigilancia fronteriza. Este artículo explora dos ejemplos contrastantes de performances interactivos que piden tomarse en serio—o no. Se estudia dos obras de recreación histórica con temas relacionados a la frontera entre México y Estados Unidos por Yoshua Okón, artista basado en México DF, y la “Caminata nocturna” creado por colaboradores indígenas del parque de turismo EcoAlberto. Estos casos ofrecen instancias útiles para pensar la intervención de tecnología y transculturación en espacios fronterizos, y como estos espacios se mediatizan por un vaivén entre seriedad y vacilón, donde se entrelazan, de forma a veces incongruente y abierto, la ligereza y la gravedad.https://larrlasa.org/articles/161 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Debra A. Castillo |
spellingShingle |
Debra A. Castillo War Games / 'Puro Vacilón' Latin American Research Review |
author_facet |
Debra A. Castillo |
author_sort |
Debra A. Castillo |
title |
War Games / 'Puro Vacilón' |
title_short |
War Games / 'Puro Vacilón' |
title_full |
War Games / 'Puro Vacilón' |
title_fullStr |
War Games / 'Puro Vacilón' |
title_full_unstemmed |
War Games / 'Puro Vacilón' |
title_sort |
war games / 'puro vacilón' |
publisher |
Latin American Studies Association |
series |
Latin American Research Review |
issn |
0023-8791 1542-4278 |
publishDate |
2018-12-01 |
description |
The idea of the serious game as a metaphor and as an actuality comes up in constantly in border surveillance. This article looks at two contrasting examples of interactive performances that we are asked (asked?) to take seriously (?): the US border–related reenactment pieces 'Pulpo' and' Oracle' by Mexico City–based artist Yoshua Okón, and the “Caminata nocturna” created by the indigenous collaborators in the EcoAlberto tourism park. These case studies provide useful instances in which we can think about how technology and transculturation intervene in border spaces, and how those spaces are mediated by an uneasy flip between seriousness and vacilón, where gravity and levity are somewhat incongruously and overtly intertwined. Resumen La idea del juego serio como metáfora y realidad surge constantemente en la vigilancia fronteriza. Este artículo explora dos ejemplos contrastantes de performances interactivos que piden tomarse en serio—o no. Se estudia dos obras de recreación histórica con temas relacionados a la frontera entre México y Estados Unidos por Yoshua Okón, artista basado en México DF, y la “Caminata nocturna” creado por colaboradores indígenas del parque de turismo EcoAlberto. Estos casos ofrecen instancias útiles para pensar la intervención de tecnología y transculturación en espacios fronterizos, y como estos espacios se mediatizan por un vaivén entre seriedad y vacilón, donde se entrelazan, de forma a veces incongruente y abierto, la ligereza y la gravedad. |
url |
https://larrlasa.org/articles/161 |
work_keys_str_mv |
AT debraacastillo wargamespurovacilon |
_version_ |
1725831416492589056 |