War Games / 'Puro Vacilón'

The idea of the serious game as a metaphor and as an actuality comes up in constantly in border surveillance. This article looks at two contrasting examples of interactive performances that we are asked (asked?) to take seriously (?): the US border–related reenactment pieces 'Pulpo' and�...

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Main Author: Debra A. Castillo
Format: Article
Language:English
Published: Latin American Studies Association 2018-12-01
Series:Latin American Research Review
Online Access:https://larrlasa.org/articles/161
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spelling doaj-18f45f69401d4eebbb39cd86602c3b2e2020-11-24T22:03:56ZengLatin American Studies AssociationLatin American Research Review0023-87911542-42782018-12-0153467168810.25222/larr.161169War Games / 'Puro Vacilón'Debra A. Castillo0Cornell UniversityThe idea of the serious game as a metaphor and as an actuality comes up in constantly in border surveillance. This article looks at two contrasting examples of interactive performances that we are asked (asked?) to take seriously (?): the US border–related reenactment pieces 'Pulpo' and' Oracle' by Mexico City–based artist Yoshua Okón, and the “Caminata nocturna” created by the indigenous collaborators in the EcoAlberto tourism park. These case studies provide useful instances in which we can think about how technology and transculturation intervene in border spaces, and how those spaces are mediated by an uneasy flip between seriousness and vacilón, where gravity and levity are somewhat incongruously and overtly intertwined.   Resumen   La idea del juego serio como metáfora y realidad surge constantemente en la vigilancia fronteriza. Este artículo explora dos ejemplos contrastantes de performances interactivos que piden tomarse en serio—o no. Se estudia dos obras de recreación histórica con temas relacionados a la frontera entre México y Estados Unidos por Yoshua Okón, artista basado en México DF, y la “Caminata nocturna” creado por colaboradores indígenas del parque de turismo EcoAlberto. Estos casos ofrecen instancias útiles para pensar la intervención de tecnología y transculturación en espacios fronterizos, y como estos espacios se mediatizan por un vaivén entre seriedad y vacilón, donde se entrelazan, de forma a veces incongruente y abierto, la ligereza y la gravedad.https://larrlasa.org/articles/161
collection DOAJ
language English
format Article
sources DOAJ
author Debra A. Castillo
spellingShingle Debra A. Castillo
War Games / 'Puro Vacilón'
Latin American Research Review
author_facet Debra A. Castillo
author_sort Debra A. Castillo
title War Games / 'Puro Vacilón'
title_short War Games / 'Puro Vacilón'
title_full War Games / 'Puro Vacilón'
title_fullStr War Games / 'Puro Vacilón'
title_full_unstemmed War Games / 'Puro Vacilón'
title_sort war games / 'puro vacilón'
publisher Latin American Studies Association
series Latin American Research Review
issn 0023-8791
1542-4278
publishDate 2018-12-01
description The idea of the serious game as a metaphor and as an actuality comes up in constantly in border surveillance. This article looks at two contrasting examples of interactive performances that we are asked (asked?) to take seriously (?): the US border–related reenactment pieces 'Pulpo' and' Oracle' by Mexico City–based artist Yoshua Okón, and the “Caminata nocturna” created by the indigenous collaborators in the EcoAlberto tourism park. These case studies provide useful instances in which we can think about how technology and transculturation intervene in border spaces, and how those spaces are mediated by an uneasy flip between seriousness and vacilón, where gravity and levity are somewhat incongruously and overtly intertwined.   Resumen   La idea del juego serio como metáfora y realidad surge constantemente en la vigilancia fronteriza. Este artículo explora dos ejemplos contrastantes de performances interactivos que piden tomarse en serio—o no. Se estudia dos obras de recreación histórica con temas relacionados a la frontera entre México y Estados Unidos por Yoshua Okón, artista basado en México DF, y la “Caminata nocturna” creado por colaboradores indígenas del parque de turismo EcoAlberto. Estos casos ofrecen instancias útiles para pensar la intervención de tecnología y transculturación en espacios fronterizos, y como estos espacios se mediatizan por un vaivén entre seriedad y vacilón, donde se entrelazan, de forma a veces incongruente y abierto, la ligereza y la gravedad.
url https://larrlasa.org/articles/161
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