The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon
The labelling of retro-themed musical products as ‘8-bit’ has become a fixture of today’s popular culture. Yet, contrary to its use in the visual realm, this ‘resolution’ of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the num...
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doaj-18b5fe4e32db4769939451ec2534e6cb2020-11-25T01:19:29ZengAmsterdam University PressNECSUS : European journal of media studies2213-02172018-01-017110512110.25969/mediarep/3442The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizonNikita BraguinskiThe labelling of retro-themed musical products as ‘8-bit’ has become a fixture of today’s popular culture. Yet, contrary to its use in the visual realm, this ‘resolution’ of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the number ‘8’ in ‘8-bit audio’ refers to a nebulous amalgam of aesthetic imaginaries that connect to a vision of grossly inadequate audio and video technologies of the previous decades. In this article, I propose a different vocabulary for the assessment of the specific qualities of 1980s game audio, and its more recent imitations.https://necsus-ejms.org/the-resolution-of-sound-understanding-retro-game-audio-beyond-the-8-bit-horizon/ |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Nikita Braguinski |
spellingShingle |
Nikita Braguinski The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon NECSUS : European journal of media studies |
author_facet |
Nikita Braguinski |
author_sort |
Nikita Braguinski |
title |
The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon |
title_short |
The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon |
title_full |
The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon |
title_fullStr |
The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon |
title_full_unstemmed |
The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon |
title_sort |
resolution of sound: understanding retro game audio beyond the ‘8-bit’ horizon |
publisher |
Amsterdam University Press |
series |
NECSUS : European journal of media studies |
issn |
2213-0217 |
publishDate |
2018-01-01 |
description |
The labelling of retro-themed musical products as ‘8-bit’ has become a fixture of today’s popular culture. Yet, contrary to its use in the visual realm, this ‘resolution’ of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the number ‘8’ in ‘8-bit audio’ refers to a nebulous amalgam of aesthetic imaginaries that connect to a vision of grossly inadequate audio and video technologies of the previous decades. In this article, I propose a different vocabulary for the assessment of the specific qualities of 1980s game audio, and its more recent imitations. |
url |
https://necsus-ejms.org/the-resolution-of-sound-understanding-retro-game-audio-beyond-the-8-bit-horizon/ |
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AT nikitabraguinski theresolutionofsoundunderstandingretrogameaudiobeyondthe8bithorizon AT nikitabraguinski resolutionofsoundunderstandingretrogameaudiobeyondthe8bithorizon |
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