The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon

The labelling of retro-themed musical products as ‘8-bit’ has become a fixture of today’s popular culture. Yet, contrary to its use in the visual realm, this ‘resolution’ of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the num...

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Bibliographic Details
Main Author: Nikita Braguinski
Format: Article
Language:English
Published: Amsterdam University Press 2018-01-01
Series:NECSUS : European journal of media studies
Online Access:https://necsus-ejms.org/the-resolution-of-sound-understanding-retro-game-audio-beyond-the-8-bit-horizon/
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spelling doaj-18b5fe4e32db4769939451ec2534e6cb2020-11-25T01:19:29ZengAmsterdam University PressNECSUS : European journal of media studies2213-02172018-01-017110512110.25969/mediarep/3442The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizonNikita BraguinskiThe labelling of retro-themed musical products as ‘8-bit’ has become a fixture of today’s popular culture. Yet, contrary to its use in the visual realm, this ‘resolution’ of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the number ‘8’ in ‘8-bit audio’ refers to a nebulous amalgam of aesthetic imaginaries that connect to a vision of grossly inadequate audio and video technologies of the previous decades. In this article, I propose a different vocabulary for the assessment of the specific qualities of 1980s game audio, and its more recent imitations.https://necsus-ejms.org/the-resolution-of-sound-understanding-retro-game-audio-beyond-the-8-bit-horizon/
collection DOAJ
language English
format Article
sources DOAJ
author Nikita Braguinski
spellingShingle Nikita Braguinski
The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon
NECSUS : European journal of media studies
author_facet Nikita Braguinski
author_sort Nikita Braguinski
title The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon
title_short The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon
title_full The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon
title_fullStr The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon
title_full_unstemmed The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon
title_sort resolution of sound: understanding retro game audio beyond the ‘8-bit’ horizon
publisher Amsterdam University Press
series NECSUS : European journal of media studies
issn 2213-0217
publishDate 2018-01-01
description The labelling of retro-themed musical products as ‘8-bit’ has become a fixture of today’s popular culture. Yet, contrary to its use in the visual realm, this ‘resolution’ of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the number ‘8’ in ‘8-bit audio’ refers to a nebulous amalgam of aesthetic imaginaries that connect to a vision of grossly inadequate audio and video technologies of the previous decades. In this article, I propose a different vocabulary for the assessment of the specific qualities of 1980s game audio, and its more recent imitations.
url https://necsus-ejms.org/the-resolution-of-sound-understanding-retro-game-audio-beyond-the-8-bit-horizon/
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