Summary: | Can the study of video games shed light on philosophy as it is? This issue of Sciences du jeu dedicated to philosophers' perspectives on video games provides an opportunity to reflect on the contemporary practices of French-language philosophy: its fields of specialization, its methods, its relationship with social sciences. The "novelty" of the video game object questions, indeed, the way in which the discipline can seize it, for lack of tradition or a ready-to-use solution. The study of games also involves a confrontation with social sciences. Based on the categories proposed by sociologist Cyril Lemieux, we try to characterize the philosophical operations deployed by the articles, in particular by analysing the way in which the specific corpuses of the discipline are mobilized. Several strategies - "criticism", "puzzle on the horizon", "drift of regional ontologies" - thus emerge from this research to constitute video games into problems for philosophy.
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