Using EEG and Deep Learning to Predict Motion Sickness Under Wearing a Virtual Reality Device

Virtual Reality (VR) research has been widely applied in many fields. VR promises to deliver the experience that is beyond the user's imagination. One of the advantages of VR is the feeling it gives of being there. VR can provide experiences impossible in the real world, such as flying, diving...

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Bibliographic Details
Main Authors: Chung-Yen Liao, Shao-Kuo Tai, Rung-Ching Chen, Hendry Hendry
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9137130/

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