Using EEG and Deep Learning to Predict Motion Sickness Under Wearing a Virtual Reality Device
Virtual Reality (VR) research has been widely applied in many fields. VR promises to deliver the experience that is beyond the user's imagination. One of the advantages of VR is the feeling it gives of being there. VR can provide experiences impossible in the real world, such as flying, diving...
Main Authors: | Chung-Yen Liao, Shao-Kuo Tai, Rung-Ching Chen, Hendry Hendry |
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Format: | Article |
Language: | English |
Published: |
IEEE
2020-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/9137130/ |
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