Fast Recognition Method of Football Robot’s Graphics From the VR Perspective

The purpose of this article is to identify football and related environmental variables through its VR images under the current situation where the vision system has become the only way for football robots to obtain the external environment, so as to improve the chances of winning the game. First, t...

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Main Authors: Zhen Bai, Liang Wang, Sheng Zhou, Yuan Cao, Ying Liu, Jie Zhang
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9181418/
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spelling doaj-17e222b6aa9b49a491c5c8d3e8e584a72021-03-30T03:32:19ZengIEEEIEEE Access2169-35362020-01-01816147216147910.1109/ACCESS.2020.30204739181418Fast Recognition Method of Football Robot’s Graphics From the VR PerspectiveZhen Bai0Liang Wang1Sheng Zhou2https://orcid.org/0000-0002-7611-5715Yuan Cao3Ying Liu4Jie Zhang5Sports Reform and Development Research Center, Institute of Physical Education, Henan University, Kaifeng, ChinaSchool of Mechanical Engineering, Southeast University, Nanjing, ChinaSchool of Management, Wuhan Donghu University, Wuhan, ChinaSports Reform and Development Research Center, Institute of Physical Education, Henan University, Kaifeng, ChinaSports Reform and Development Research Center, Institute of Physical Education, Henan University, Kaifeng, ChinaSports Reform and Development Research Center, Institute of Physical Education, Henan University, Kaifeng, ChinaThe purpose of this article is to identify football and related environmental variables through its VR images under the current situation where the vision system has become the only way for football robots to obtain the external environment, so as to improve the chances of winning the game. First, this article uses color filters to enhance the VR football data to distinguish between shadow games and aliens. The best environment for enhancing the image is automatically determined by the Ostu method, so that the image is not affected by shadows as much as possible, and the outline of the image can be sealed. At the same time, using the humanoid medium-sized football game machine system as the platform, the relevant processing algorithms of the humanoid football robot front-view system are studied to realize the work of color image segmentation, edge extraction, straight line extraction, cross-line recognition and target post-recognition. PA-SIFT algorithm is used to quickly identify the graphics. Data verification results show that the recognition rate of the PA-SIFT algorithm can reach 96%, ensuring the real-time and feasibility of the algorithm. In addition, the divide-and-conquer algorithm and the related processing algorithm of the vision system are combined to determine the central area of the image, so that the algorithm is not affected by the external environment, and the algorithm is robust and can improve actual competition.https://ieeexplore.ieee.org/document/9181418/Image recognitionsoccer robotVR perspectivedivide and conquer search
collection DOAJ
language English
format Article
sources DOAJ
author Zhen Bai
Liang Wang
Sheng Zhou
Yuan Cao
Ying Liu
Jie Zhang
spellingShingle Zhen Bai
Liang Wang
Sheng Zhou
Yuan Cao
Ying Liu
Jie Zhang
Fast Recognition Method of Football Robot’s Graphics From the VR Perspective
IEEE Access
Image recognition
soccer robot
VR perspective
divide and conquer search
author_facet Zhen Bai
Liang Wang
Sheng Zhou
Yuan Cao
Ying Liu
Jie Zhang
author_sort Zhen Bai
title Fast Recognition Method of Football Robot’s Graphics From the VR Perspective
title_short Fast Recognition Method of Football Robot’s Graphics From the VR Perspective
title_full Fast Recognition Method of Football Robot’s Graphics From the VR Perspective
title_fullStr Fast Recognition Method of Football Robot’s Graphics From the VR Perspective
title_full_unstemmed Fast Recognition Method of Football Robot’s Graphics From the VR Perspective
title_sort fast recognition method of football robot’s graphics from the vr perspective
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2020-01-01
description The purpose of this article is to identify football and related environmental variables through its VR images under the current situation where the vision system has become the only way for football robots to obtain the external environment, so as to improve the chances of winning the game. First, this article uses color filters to enhance the VR football data to distinguish between shadow games and aliens. The best environment for enhancing the image is automatically determined by the Ostu method, so that the image is not affected by shadows as much as possible, and the outline of the image can be sealed. At the same time, using the humanoid medium-sized football game machine system as the platform, the relevant processing algorithms of the humanoid football robot front-view system are studied to realize the work of color image segmentation, edge extraction, straight line extraction, cross-line recognition and target post-recognition. PA-SIFT algorithm is used to quickly identify the graphics. Data verification results show that the recognition rate of the PA-SIFT algorithm can reach 96%, ensuring the real-time and feasibility of the algorithm. In addition, the divide-and-conquer algorithm and the related processing algorithm of the vision system are combined to determine the central area of the image, so that the algorithm is not affected by the external environment, and the algorithm is robust and can improve actual competition.
topic Image recognition
soccer robot
VR perspective
divide and conquer search
url https://ieeexplore.ieee.org/document/9181418/
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