An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study

<b> </b>Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder is characterized by a pattern of persistent or recurrent gaming behavior. The behavioral pattern is severe enough to implicate a significant involvement of family, social, educati...

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Main Authors: Maria Rosaria Esposito, Nicola Serra, Assunta Guillari, Silvio Simeone, Franca Sarracino, Grazia Isabella Continisio, Teresa Rea
Format: Article
Language:English
Published: MDPI AG 2020-05-01
Series:Medicina
Subjects:
Online Access:https://www.mdpi.com/1010-660X/56/5/221
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spelling doaj-17b4c4826a464fa1ae6be3ea3d4fc2002020-11-25T03:00:31ZengMDPI AGMedicina1010-660X2020-05-015622122110.3390/medicina56050221An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional StudyMaria Rosaria Esposito0Nicola Serra1Assunta Guillari2Silvio Simeone3Franca Sarracino4Grazia Isabella Continisio5Teresa Rea6Istituto Nazionale Tumori “Fondazione G. Pascale”, via M.Semmola-80131 Naples, ItalyDepartment of Molecular Medicine and Medical Biotechnology, University Federico II of Naples, via S. Pansini-80131 Naples, ItalyDepartment of Public Health, University Federico II of Naples, via S. Pansini-80131 Naples, ItalyDepartment of Biomedicine and Prevention, University of Rome “Tor Vergata,” Montpellier 1-00133, Rome, ItalyDepartment of Pediatrics, Betania Evangelical Hospital, via Argine-80147, Naples, ItalyContinuing Medical Education Unit, University Federico II of Naples, via S. Pansini-80131 Naples, ItalyDepartment of Public Health, University Federico II of Naples, via S. Pansini-80131 Naples, Italy<b> </b>Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder is characterized by a pattern of persistent or recurrent gaming behavior. The behavioral pattern is severe enough to implicate a significant involvement of family, social, educational, professional, or other relationships. Therefore, greater attention needs to be paid to potential addictive behaviors in terms of video games in order to identify both pre-adolescents and adolescents at risk and to provide them with adequate assistance. <i>Materials and </i><i>Methods</i>: A random sample of 622 students including pre-adolescents and adolescents were enrolled from September 1st to October 31th 2016, and the Game Addiction Scale (GAS) interview was used to identify pathological students with both Monothetic and Polythetic analysis. Results: This study shows the presence of pathological students is equal to 1.93%, with 37.46% and 4.50% obtained with Monothetic and Polythetic analysis (global and partial), respectively. In our sample, the most frequent were students with a gaming time of 1 or 2 h, and students with a day gaming frequency of 1, 2, or 3 times a day. The items with more pathological students were Item 2 (i.e., Tolerance) and 4 (i.e., Withdrawal). Every item was positively correlated with Daily gaming time(hours) and Daily game frequency, excluding Item 4(i.e., Withdrawal). Finally, the Monothetic<i> </i>GAS score was positively correlated with Daily gaming time while the Polythetic Global GAS was positively correlated with Daily game frequency and negatively with Education level; instead, the Polythetic<i> </i>Partial GAS<i> </i>score was positively correlated with only Daily gaming time. Conclusion: Males are pathological gamblers more so than females and spend more time playing video games. An increase in Daily game frequency or Daily gaming time implicates an increase in video game addictions, while an increase in Education level, which generally corresponds to a greater age, implicates a decrease in game addiction. Finally, we observed that the correlations obtained between the Polythetic Partial GAS score with the independent variables such as Age, Gender, Education level, Daily gaming time (hours), and Daily game frequency were analogous to the significant correlations obtained with the Monothetic GAS score, while these correlations were different for the Polythetic Global GAS and the independent variables. These results suggest that the use of the original Polythetic scale should not be neglected.https://www.mdpi.com/1010-660X/56/5/221video game addictionpre-adolescents and adolescentsgaming disorderGame Addiction Scale (GAS)
collection DOAJ
language English
format Article
sources DOAJ
author Maria Rosaria Esposito
Nicola Serra
Assunta Guillari
Silvio Simeone
Franca Sarracino
Grazia Isabella Continisio
Teresa Rea
spellingShingle Maria Rosaria Esposito
Nicola Serra
Assunta Guillari
Silvio Simeone
Franca Sarracino
Grazia Isabella Continisio
Teresa Rea
An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study
Medicina
video game addiction
pre-adolescents and adolescents
gaming disorder
Game Addiction Scale (GAS)
author_facet Maria Rosaria Esposito
Nicola Serra
Assunta Guillari
Silvio Simeone
Franca Sarracino
Grazia Isabella Continisio
Teresa Rea
author_sort Maria Rosaria Esposito
title An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study
title_short An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study
title_full An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study
title_fullStr An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study
title_full_unstemmed An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study
title_sort investigation into video game addiction in pre-adolescents and adolescents: a cross-sectional study
publisher MDPI AG
series Medicina
issn 1010-660X
publishDate 2020-05-01
description <b> </b>Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder is characterized by a pattern of persistent or recurrent gaming behavior. The behavioral pattern is severe enough to implicate a significant involvement of family, social, educational, professional, or other relationships. Therefore, greater attention needs to be paid to potential addictive behaviors in terms of video games in order to identify both pre-adolescents and adolescents at risk and to provide them with adequate assistance. <i>Materials and </i><i>Methods</i>: A random sample of 622 students including pre-adolescents and adolescents were enrolled from September 1st to October 31th 2016, and the Game Addiction Scale (GAS) interview was used to identify pathological students with both Monothetic and Polythetic analysis. Results: This study shows the presence of pathological students is equal to 1.93%, with 37.46% and 4.50% obtained with Monothetic and Polythetic analysis (global and partial), respectively. In our sample, the most frequent were students with a gaming time of 1 or 2 h, and students with a day gaming frequency of 1, 2, or 3 times a day. The items with more pathological students were Item 2 (i.e., Tolerance) and 4 (i.e., Withdrawal). Every item was positively correlated with Daily gaming time(hours) and Daily game frequency, excluding Item 4(i.e., Withdrawal). Finally, the Monothetic<i> </i>GAS score was positively correlated with Daily gaming time while the Polythetic Global GAS was positively correlated with Daily game frequency and negatively with Education level; instead, the Polythetic<i> </i>Partial GAS<i> </i>score was positively correlated with only Daily gaming time. Conclusion: Males are pathological gamblers more so than females and spend more time playing video games. An increase in Daily game frequency or Daily gaming time implicates an increase in video game addictions, while an increase in Education level, which generally corresponds to a greater age, implicates a decrease in game addiction. Finally, we observed that the correlations obtained between the Polythetic Partial GAS score with the independent variables such as Age, Gender, Education level, Daily gaming time (hours), and Daily game frequency were analogous to the significant correlations obtained with the Monothetic GAS score, while these correlations were different for the Polythetic Global GAS and the independent variables. These results suggest that the use of the original Polythetic scale should not be neglected.
topic video game addiction
pre-adolescents and adolescents
gaming disorder
Game Addiction Scale (GAS)
url https://www.mdpi.com/1010-660X/56/5/221
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