A New Methodology of Design and Development of Serious Games
The development of a serious game requires perfect knowledge of the learning domain to obtain the desired results. But it is also true that this may not be enough to develop a successful serious game. First of all, the player has to feel that he is playing a game where the learning is only a consequ...
Main Authors: | André F. S. Barbosa, Pedro N. M. Pereira, João A. F. F. Dias, Frutuoso G. M. Silva |
---|---|
Format: | Article |
Language: | English |
Published: |
Hindawi Limited
2014-01-01
|
Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2014/817167 |
Similar Items
-
Practical Methodology for the Design of Educational Serious Games
by: Frutuoso G. M. Silva
Published: (2019-12-01) -
Action research as a game design methodology for a serious game
by: Ruth S. Contreras Espinosa, et al.
Published: (2016-06-01) -
Sustainability awareness in engineering design through serious gaming
by: Bertoni, M., et al.
Published: (2022) -
iPlus a User-Centered Methodology for Serious Games Design
by: Mayra Carrión-Toro, et al.
Published: (2020-12-01) -
An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design
by: Walid Mestadi, et al.
Published: (2018-01-01)