Designing BEE: A Hardware Emulation Engine for Signal Processing in Low-Power Wireless Applications

<p/> <p>This paper describes the design of a large-scale emulation engine and an application example from the field of low-power wireless devices. The primary goal of the emulator is to support design space exploration of real-time algorithms. The emulator is customized for dataflow domi...

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Bibliographic Details
Main Authors: Chang Chen, Ammer M Josephine, Richards Brian C, Brodersen Robert W, Kuusilinna Kimmo
Format: Article
Language:English
Published: SpringerOpen 2003-01-01
Series:EURASIP Journal on Advances in Signal Processing
Subjects:
Online Access:http://dx.doi.org/10.1155/S1110865703212154
Description
Summary:<p/> <p>This paper describes the design of a large-scale emulation engine and an application example from the field of low-power wireless devices. The primary goal of the emulator is to support design space exploration of real-time algorithms. The emulator is customized for dataflow dominant architectures, especially focusing on telecommunication-related applications. Due to its novel routing architecture and application-specific nature, the emulator is capable of real-time execution of a class of algorithms in its application space. Moreover, the dataflow structure facilitates the development of a highly abstracted design flow for the emulator. Simulations and practical measurements on commercial development boards are used to verify that real-time emulation of a low-power TDMA receiver is feasible at a clock speed of 25 MHz.</p>
ISSN:1687-6172
1687-6180