Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study.

Rewards constitute crucial signals that motivate approach behavior and facilitate the perceptual processing of objects associated with favorable outcomes in past encounters. Reward-related influences on perception and attention have been reliably observed in studies where a reward is paired with a u...

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Main Authors: Alexia Bourgeois, Emmanuel Badier, Naem Baron, Fabien Carruzzo, Patrik Vuilleumier
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2018-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0207990
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spelling doaj-1602a98be6ef4280887c27dd22845cd72021-03-03T21:04:10ZengPublic Library of Science (PLoS)PLoS ONE1932-62032018-01-011312e020799010.1371/journal.pone.0207990Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study.Alexia BourgeoisEmmanuel BadierNaem BaronFabien CarruzzoPatrik VuilleumierRewards constitute crucial signals that motivate approach behavior and facilitate the perceptual processing of objects associated with favorable outcomes in past encounters. Reward-related influences on perception and attention have been reliably observed in studies where a reward is paired with a unidimensional low-level visual feature, such as the color or orientation of a line in visual search tasks. However, our environment is drastically different and composed of multidimensional and changing visual features, encountered in complex and dynamic scenes. Here, we designed an immersive virtual reality (VR) experiment using a 4-frame CAVE system to investigate the impact of rewards on attentional orienting and gaze patterns in a naturalistic and ecological environment. Forty-one healthy participants explored a virtual forest and responded to targets appearing on either the left or right side of their path. To test for reward-induced biases in spatial orienting, targets on one side were associated with high reward, whereas those on the opposite side were paired with a low reward. Eye-movements recording showed that left-side high rewards led to subsequent increase of eye gaze fixations towards this side of the path, but no such asymmetry was found after exposure to right-sided high rewards. A milder spatial bias was also observed after left-side high rewards during subsequent exploration of a virtual castle yard, but not during route turn choices along the forest path. Our results indicate that reward-related influences on attention and behavior may be better learned in left than right space, in line with a right hemisphere dominance, and could generalize to another environment to some extent, but not to spatial choices in another decision task, suggesting some domain- or context-specificity. This proof-of-concept study also outlines the advantages and the possible drawbacks of the use of the 3D CAVE immersive platform for VR in neuroscience.https://doi.org/10.1371/journal.pone.0207990
collection DOAJ
language English
format Article
sources DOAJ
author Alexia Bourgeois
Emmanuel Badier
Naem Baron
Fabien Carruzzo
Patrik Vuilleumier
spellingShingle Alexia Bourgeois
Emmanuel Badier
Naem Baron
Fabien Carruzzo
Patrik Vuilleumier
Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study.
PLoS ONE
author_facet Alexia Bourgeois
Emmanuel Badier
Naem Baron
Fabien Carruzzo
Patrik Vuilleumier
author_sort Alexia Bourgeois
title Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study.
title_short Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study.
title_full Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study.
title_fullStr Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study.
title_full_unstemmed Influence of reward learning on visual attention and eye movements in a naturalistic environment: A virtual reality study.
title_sort influence of reward learning on visual attention and eye movements in a naturalistic environment: a virtual reality study.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2018-01-01
description Rewards constitute crucial signals that motivate approach behavior and facilitate the perceptual processing of objects associated with favorable outcomes in past encounters. Reward-related influences on perception and attention have been reliably observed in studies where a reward is paired with a unidimensional low-level visual feature, such as the color or orientation of a line in visual search tasks. However, our environment is drastically different and composed of multidimensional and changing visual features, encountered in complex and dynamic scenes. Here, we designed an immersive virtual reality (VR) experiment using a 4-frame CAVE system to investigate the impact of rewards on attentional orienting and gaze patterns in a naturalistic and ecological environment. Forty-one healthy participants explored a virtual forest and responded to targets appearing on either the left or right side of their path. To test for reward-induced biases in spatial orienting, targets on one side were associated with high reward, whereas those on the opposite side were paired with a low reward. Eye-movements recording showed that left-side high rewards led to subsequent increase of eye gaze fixations towards this side of the path, but no such asymmetry was found after exposure to right-sided high rewards. A milder spatial bias was also observed after left-side high rewards during subsequent exploration of a virtual castle yard, but not during route turn choices along the forest path. Our results indicate that reward-related influences on attention and behavior may be better learned in left than right space, in line with a right hemisphere dominance, and could generalize to another environment to some extent, but not to spatial choices in another decision task, suggesting some domain- or context-specificity. This proof-of-concept study also outlines the advantages and the possible drawbacks of the use of the 3D CAVE immersive platform for VR in neuroscience.
url https://doi.org/10.1371/journal.pone.0207990
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