Zdigitalizowana (betonowa) dżungla. Miasto w grach wideo. Naśladownictwo

Digitalized (concrete) jungle. A city in video games. Mimicry The article describes the types of mimic relations that appear in video games (universalistic and fragmentary) and the ways in which these types affect the mechanism of constructing the reality of the game world. It discusses three levels...

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Main Author: Paweł Świątek
Format: Article
Language:deu
Published: Pedagogical University of Krakow 2014-12-01
Series:Annales Universitatis Paedagogicae Cracoviensis. Studia Poetica
Subjects:
Online Access:https://studiapoetica.up.krakow.pl/article/view/1786
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spelling doaj-15cb30dd2bba4847a327dfbcc4af4e512021-06-13T19:47:39ZdeuPedagogical University of KrakowAnnales Universitatis Paedagogicae Cracoviensis. Studia Poetica2353-45832449-74012014-12-012Zdigitalizowana (betonowa) dżungla. Miasto w grach wideo. NaśladownictwoPaweł ŚwiątekDigitalized (concrete) jungle. A city in video games. Mimicry The article describes the types of mimic relations that appear in video games (universalistic and fragmentary) and the ways in which these types affect the mechanism of constructing the reality of the game world. It discusses three levels of mimic relations which are used in the analysis of examples. It depicts the behavior of the inhabitants of virtual cities in Fallout, The Elder Scrolls and Grand Theft Auto game series. It also analyses the look of the particular locations in GTA: San Adreas, Max Payne 3, Deus Ex: Human Revolution and TES: Skyrim games. In the conclusion, the author points to the potential usefulness of the possible worlds’ theory which, to some extent, bonds the highlighted levels of virtual reality, the creation of the depicted world and the categories of interactivity and mimicry. https://studiapoetica.up.krakow.pl/article/view/1786interactivitymimeticimitationvideo gamessandboximmersion
collection DOAJ
language deu
format Article
sources DOAJ
author Paweł Świątek
spellingShingle Paweł Świątek
Zdigitalizowana (betonowa) dżungla. Miasto w grach wideo. Naśladownictwo
Annales Universitatis Paedagogicae Cracoviensis. Studia Poetica
interactivity
mimetic
imitation
video games
sandbox
immersion
author_facet Paweł Świątek
author_sort Paweł Świątek
title Zdigitalizowana (betonowa) dżungla. Miasto w grach wideo. Naśladownictwo
title_short Zdigitalizowana (betonowa) dżungla. Miasto w grach wideo. Naśladownictwo
title_full Zdigitalizowana (betonowa) dżungla. Miasto w grach wideo. Naśladownictwo
title_fullStr Zdigitalizowana (betonowa) dżungla. Miasto w grach wideo. Naśladownictwo
title_full_unstemmed Zdigitalizowana (betonowa) dżungla. Miasto w grach wideo. Naśladownictwo
title_sort zdigitalizowana (betonowa) dżungla. miasto w grach wideo. naśladownictwo
publisher Pedagogical University of Krakow
series Annales Universitatis Paedagogicae Cracoviensis. Studia Poetica
issn 2353-4583
2449-7401
publishDate 2014-12-01
description Digitalized (concrete) jungle. A city in video games. Mimicry The article describes the types of mimic relations that appear in video games (universalistic and fragmentary) and the ways in which these types affect the mechanism of constructing the reality of the game world. It discusses three levels of mimic relations which are used in the analysis of examples. It depicts the behavior of the inhabitants of virtual cities in Fallout, The Elder Scrolls and Grand Theft Auto game series. It also analyses the look of the particular locations in GTA: San Adreas, Max Payne 3, Deus Ex: Human Revolution and TES: Skyrim games. In the conclusion, the author points to the potential usefulness of the possible worlds’ theory which, to some extent, bonds the highlighted levels of virtual reality, the creation of the depicted world and the categories of interactivity and mimicry.
topic interactivity
mimetic
imitation
video games
sandbox
immersion
url https://studiapoetica.up.krakow.pl/article/view/1786
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