Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi

Visual programming is a tools in computer programming which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language.             Visual programmin...

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Main Authors: Dedi Gunawan, fatah yasin irsyadi
Format: Article
Language:Indonesian
Published: Muhammadiyah University Press 2015-09-01
Series:Emitor
Subjects:
Online Access:http://journals.ums.ac.id/index.php/emitor/article/view/2061
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spelling doaj-15bb7021319e46589c800d02cf4362002020-11-24T20:41:22ZindMuhammadiyah University PressEmitor1411-88902541-45182015-09-0115260671642Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game EdukasiDedi Gunawanfatah yasin irsyadiVisual programming is a tools in computer programming which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language.             Visual programming gives advantages to develop any kind of application software such as game and application related to education that are the most common applications. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visual programming in terms of creating an animation and game education.             Several approach has been conducted in this research. The first is surveying the knowledge in computer programming of the research object by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of study. Based on the questioners data, it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do.http://journals.ums.ac.id/index.php/emitor/article/view/2061Visual Programming, game education, animation
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Dedi Gunawan
fatah yasin irsyadi
spellingShingle Dedi Gunawan
fatah yasin irsyadi
Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi
Emitor
Visual Programming, game education, animation
author_facet Dedi Gunawan
fatah yasin irsyadi
author_sort Dedi Gunawan
title Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi
title_short Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi
title_full Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi
title_fullStr Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi
title_full_unstemmed Pemanfaatan Pemrograman Visual Sebagai Sarana Pengenalan Pemrograman Komputer Untuk Pembuatan Game Edukasi
title_sort pemanfaatan pemrograman visual sebagai sarana pengenalan pemrograman komputer untuk pembuatan game edukasi
publisher Muhammadiyah University Press
series Emitor
issn 1411-8890
2541-4518
publishDate 2015-09-01
description Visual programming is a tools in computer programming which aims to give easy understanding in writing code program. The main users of visual programming are students and people who have no experiences in making computer code and lack of computer programming language.             Visual programming gives advantages to develop any kind of application software such as game and application related to education that are the most common applications. This research was conducted to the teachers who teach Al-Quran for children learning in order to know the benefit of using visual programming in terms of creating an animation and game education.             Several approach has been conducted in this research. The first is surveying the knowledge in computer programming of the research object by using questioners. Following that, we provide a training of using visual programming and the last is conduction survey in order to know the progress of study. Based on the questioners data, it can be found that visual programming is very useful to introduce computer programming for people who have limited computer background. The data shows that 60% respondent believe that the visual programming is easy to follow, while the rest says it is hard to do.
topic Visual Programming, game education, animation
url http://journals.ums.ac.id/index.php/emitor/article/view/2061
work_keys_str_mv AT dedigunawan pemanfaatanpemrogramanvisualsebagaisaranapengenalanpemrogramankomputeruntukpembuatangameedukasi
AT fatahyasinirsyadi pemanfaatanpemrogramanvisualsebagaisaranapengenalanpemrogramankomputeruntukpembuatangameedukasi
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