Machine Learning Approaches to Choose Heroes in Dota 2
The winning in the multiplayer online game Dota 2 for teams is a sum of many factors. One of the most significant of them is the right choice of heroes for the team. It is possible to predict a match result based on the chosen heroes for both teams. This paper considers different approaches to predi...
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doaj-15704970ca304d46a364b87a552ab3132020-11-25T01:36:39ZengFRUCTProceedings of the XXth Conference of Open Innovations Association FRUCT2305-72542343-07372019-04-0185424345350Machine Learning Approaches to Choose Heroes in Dota 2Iuliia Porokhnenko0Petr Polezhaev1Alexander Shukhman2Orenburg State University, Orenburg, Russian FederationOrenburg State University, Orenburg, Russian FederationOrenburg State University, Orenburg, Russian FederationThe winning in the multiplayer online game Dota 2 for teams is a sum of many factors. One of the most significant of them is the right choice of heroes for the team. It is possible to predict a match result based on the chosen heroes for both teams. This paper considers different approaches to predicting results of a match using machine learning methods to solve the classification problem. The experimental comparison of predictive classification models was done, including the optimization of their hyperparameters. It showed that the best classification models are linear regression, linear support vector machine, as well as neural network with Softplus and Sigmoid activation functions. The fastest of them is the linear regression model, so it is best suited for practical implementation.https://fruct.org/publications/fruct24/files/Por.pdf machine learningclassification modelseSportsmultiplayer online game |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Iuliia Porokhnenko Petr Polezhaev Alexander Shukhman |
spellingShingle |
Iuliia Porokhnenko Petr Polezhaev Alexander Shukhman Machine Learning Approaches to Choose Heroes in Dota 2 Proceedings of the XXth Conference of Open Innovations Association FRUCT machine learning classification models eSports multiplayer online game |
author_facet |
Iuliia Porokhnenko Petr Polezhaev Alexander Shukhman |
author_sort |
Iuliia Porokhnenko |
title |
Machine Learning Approaches to Choose Heroes in Dota 2 |
title_short |
Machine Learning Approaches to Choose Heroes in Dota 2 |
title_full |
Machine Learning Approaches to Choose Heroes in Dota 2 |
title_fullStr |
Machine Learning Approaches to Choose Heroes in Dota 2 |
title_full_unstemmed |
Machine Learning Approaches to Choose Heroes in Dota 2 |
title_sort |
machine learning approaches to choose heroes in dota 2 |
publisher |
FRUCT |
series |
Proceedings of the XXth Conference of Open Innovations Association FRUCT |
issn |
2305-7254 2343-0737 |
publishDate |
2019-04-01 |
description |
The winning in the multiplayer online game Dota 2 for teams is a sum of many factors. One of the most significant of them is the right choice of heroes for the team. It is possible to predict a match result based on the chosen heroes for both teams. This paper considers different approaches to predicting results of a match using machine learning methods to solve the classification problem. The experimental comparison of predictive classification models was done, including the optimization of their hyperparameters. It showed that the best classification models are linear regression, linear support vector machine, as well as neural network with Softplus and Sigmoid activation functions. The fastest of them is the linear regression model, so it is best suited for practical implementation. |
topic |
machine learning classification models eSports multiplayer online game |
url |
https://fruct.org/publications/fruct24/files/Por.pdf
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work_keys_str_mv |
AT iuliiaporokhnenko machinelearningapproachestochooseheroesindota2 AT petrpolezhaev machinelearningapproachestochooseheroesindota2 AT alexandershukhman machinelearningapproachestochooseheroesindota2 |
_version_ |
1725061773194690560 |