Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study

BackgroundIn the field of pain, virtual reality (VR) technology has been increasingly common in the context of procedural pain management. As an interactive technology tool, VR has the potential to be extended beyond acute pain management to chronic pain rehabilitation with a...

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Main Authors: Griffin, Anya, Wilson, Luke, Feinstein, Amanda B, Bortz, Adeline, Heirich, Marissa S, Gilkerson, Rachel, Wagner, Jenny FM, Menendez, Maria, Caruso, Thomas J, Rodriguez, Samuel, Naidu, Srinivas, Golianu, Brenda, Simons, Laura E
Format: Article
Language:English
Published: JMIR Publications 2020-11-01
Series:JMIR Rehabilitation and Assistive Technologies
Online Access:http://rehab.jmir.org/2020/2/e22620/
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spelling doaj-152998f0d3f84ef5b977c0a4e10c28292021-05-03T04:35:15ZengJMIR PublicationsJMIR Rehabilitation and Assistive Technologies2369-25292020-11-0172e2262010.2196/22620Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility StudyGriffin, AnyaWilson, LukeFeinstein, Amanda BBortz, AdelineHeirich, Marissa SGilkerson, RachelWagner, Jenny FMMenendez, MariaCaruso, Thomas JRodriguez, SamuelNaidu, SrinivasGolianu, BrendaSimons, Laura E BackgroundIn the field of pain, virtual reality (VR) technology has been increasingly common in the context of procedural pain management. As an interactive technology tool, VR has the potential to be extended beyond acute pain management to chronic pain rehabilitation with a focus on increasing engagement with painful or avoided movements. ObjectiveWe outline the development and initial implementation of a VR program in pain rehabilitation intervention to enhance function in youth with chronic pain. MethodsWe present the development, acceptability, feasibility, and utility of an innovative VR program (Fruity Feet) for pediatric pain rehabilitation to facilitate increased upper and lower extremity engagement. The development team was an interdisciplinary group of pediatric experts, including physical therapists, occupational therapists, pain psychologists, anesthesiologists, pain researchers, and a VR software developer. We used a 4-phase iterative development process that engaged clinicians, parents, and patients via interviews and standardized questionnaires. ResultsThis study included 17 pediatric patients (13 female, 4 male) enrolled in an intensive interdisciplinary pain treatment (IIPT) program, with mean age of 13.24 (range 7-17) years, completing a total of 63 VR sessions. Overall reports of presence were high (mean 28.98; max 40; SD 4.02), suggestive of a high level of immersion. Among those with multisession data (n=8), reports of pain (P<.001), fear (P=.003), avoidance (P=.004), and functional limitations (P=.01) significantly decreased. Qualitative analysis revealed (1) a positive experience with VR (eg, enjoyed VR, would like to utilize the VR program again, felt VR was a helpful tool); (2) feeling distracted from pain while engaged in VR; (3) greater perceived mobility; and (4) fewer clinician-observed pain behaviors during VR. Movement data support the targeted impact of the Fruity Feet compared to other available VR programs. ConclusionsThe iterative development process yielded a highly engaging and feasible VR program based on qualitative feedback, questionnaires, and movement data. We discuss next steps for the refinement, implementation, and assessment of impact of VR on chronic pain rehabilitation. VR holds great promise as a tool to facilitate therapeutic gains in chronic pain rehabilitation in a manner that is highly reinforcing and fun.http://rehab.jmir.org/2020/2/e22620/
collection DOAJ
language English
format Article
sources DOAJ
author Griffin, Anya
Wilson, Luke
Feinstein, Amanda B
Bortz, Adeline
Heirich, Marissa S
Gilkerson, Rachel
Wagner, Jenny FM
Menendez, Maria
Caruso, Thomas J
Rodriguez, Samuel
Naidu, Srinivas
Golianu, Brenda
Simons, Laura E
spellingShingle Griffin, Anya
Wilson, Luke
Feinstein, Amanda B
Bortz, Adeline
Heirich, Marissa S
Gilkerson, Rachel
Wagner, Jenny FM
Menendez, Maria
Caruso, Thomas J
Rodriguez, Samuel
Naidu, Srinivas
Golianu, Brenda
Simons, Laura E
Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
JMIR Rehabilitation and Assistive Technologies
author_facet Griffin, Anya
Wilson, Luke
Feinstein, Amanda B
Bortz, Adeline
Heirich, Marissa S
Gilkerson, Rachel
Wagner, Jenny FM
Menendez, Maria
Caruso, Thomas J
Rodriguez, Samuel
Naidu, Srinivas
Golianu, Brenda
Simons, Laura E
author_sort Griffin, Anya
title Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_short Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_full Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_fullStr Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_full_unstemmed Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_sort virtual reality in pain rehabilitation for youth with chronic pain: pilot feasibility study
publisher JMIR Publications
series JMIR Rehabilitation and Assistive Technologies
issn 2369-2529
publishDate 2020-11-01
description BackgroundIn the field of pain, virtual reality (VR) technology has been increasingly common in the context of procedural pain management. As an interactive technology tool, VR has the potential to be extended beyond acute pain management to chronic pain rehabilitation with a focus on increasing engagement with painful or avoided movements. ObjectiveWe outline the development and initial implementation of a VR program in pain rehabilitation intervention to enhance function in youth with chronic pain. MethodsWe present the development, acceptability, feasibility, and utility of an innovative VR program (Fruity Feet) for pediatric pain rehabilitation to facilitate increased upper and lower extremity engagement. The development team was an interdisciplinary group of pediatric experts, including physical therapists, occupational therapists, pain psychologists, anesthesiologists, pain researchers, and a VR software developer. We used a 4-phase iterative development process that engaged clinicians, parents, and patients via interviews and standardized questionnaires. ResultsThis study included 17 pediatric patients (13 female, 4 male) enrolled in an intensive interdisciplinary pain treatment (IIPT) program, with mean age of 13.24 (range 7-17) years, completing a total of 63 VR sessions. Overall reports of presence were high (mean 28.98; max 40; SD 4.02), suggestive of a high level of immersion. Among those with multisession data (n=8), reports of pain (P<.001), fear (P=.003), avoidance (P=.004), and functional limitations (P=.01) significantly decreased. Qualitative analysis revealed (1) a positive experience with VR (eg, enjoyed VR, would like to utilize the VR program again, felt VR was a helpful tool); (2) feeling distracted from pain while engaged in VR; (3) greater perceived mobility; and (4) fewer clinician-observed pain behaviors during VR. Movement data support the targeted impact of the Fruity Feet compared to other available VR programs. ConclusionsThe iterative development process yielded a highly engaging and feasible VR program based on qualitative feedback, questionnaires, and movement data. We discuss next steps for the refinement, implementation, and assessment of impact of VR on chronic pain rehabilitation. VR holds great promise as a tool to facilitate therapeutic gains in chronic pain rehabilitation in a manner that is highly reinforcing and fun.
url http://rehab.jmir.org/2020/2/e22620/
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