Opinion Mining for User Generated Design By Social Networking Service and Japanese Manga

The growth of Social Networking Service (SNS) has created a new potential in marketing. While users communicate and interact via SNS, the list of their conversation, which is called casual data can be used to determine their needs or aspirations. SNS can be very useful for product/service developers...

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Main Authors: Anak Agung Gede Dharma, Hiroyuki Kumamoto, Shogo Kochi, Natsuki Kudo, Guowei Wei, Shu-Chuan Chiu, Kiyoshi Tomimatsu
Format: Article
Language:English
Published: ITB Journal Publisher 2011-12-01
Series:ITB Journal of Information and Communication Technology
Subjects:
Online Access:http://journal.itb.ac.id/download.php?file=C11164.pdf&id=1066&up=6
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spelling doaj-14f5229e6b4b440385d5df42c18ec2aa2020-11-25T03:34:15ZengITB Journal PublisherITB Journal of Information and Communication Technology1978-30862011-12-0153223240Opinion Mining for User Generated Design By Social Networking Service and Japanese Manga Anak Agung Gede DharmaHiroyuki KumamotoShogo KochiNatsuki KudoGuowei WeiShu-Chuan ChiuKiyoshi TomimatsuThe growth of Social Networking Service (SNS) has created a new potential in marketing. While users communicate and interact via SNS, the list of their conversation, which is called casual data can be used to determine their needs or aspirations. SNS can be very useful for product/service developers, especially when developing new ideas or simply evaluating the feasibility of their existing products/services. Furthermore, SNS provides a unique system that enables expressive and two-way communication between its users. SNS is known for its effectiveness in delivering fresh news and information, thus it can be used as promotional media. Although several online services that utilize SNS and casual data have been provided, the purpose of those services is still unclear and ineffective. In those services, users were only asked for their opinions without receiving sufficient feedbacks. Therefore, to solve these problems we propose an innovative way of utilizing SNS and casual data in designing user generated design. In our proposed system, users can directly contribute to the product/service development process in an interesting way. We designed an online service, which allows users to posts manga that describes their original idea. While contributing to the product/service development, they can also benefit from expressing their hobbies and receiving feedbacks from other users. http://journal.itb.ac.id/download.php?file=C11164.pdf&id=1066&up=6crowdsourcingJapanese mangasocial mediasyntax analysisuser generated design.
collection DOAJ
language English
format Article
sources DOAJ
author Anak Agung Gede Dharma
Hiroyuki Kumamoto
Shogo Kochi
Natsuki Kudo
Guowei Wei
Shu-Chuan Chiu
Kiyoshi Tomimatsu
spellingShingle Anak Agung Gede Dharma
Hiroyuki Kumamoto
Shogo Kochi
Natsuki Kudo
Guowei Wei
Shu-Chuan Chiu
Kiyoshi Tomimatsu
Opinion Mining for User Generated Design By Social Networking Service and Japanese Manga
ITB Journal of Information and Communication Technology
crowdsourcing
Japanese manga
social media
syntax analysis
user generated design.
author_facet Anak Agung Gede Dharma
Hiroyuki Kumamoto
Shogo Kochi
Natsuki Kudo
Guowei Wei
Shu-Chuan Chiu
Kiyoshi Tomimatsu
author_sort Anak Agung Gede Dharma
title Opinion Mining for User Generated Design By Social Networking Service and Japanese Manga
title_short Opinion Mining for User Generated Design By Social Networking Service and Japanese Manga
title_full Opinion Mining for User Generated Design By Social Networking Service and Japanese Manga
title_fullStr Opinion Mining for User Generated Design By Social Networking Service and Japanese Manga
title_full_unstemmed Opinion Mining for User Generated Design By Social Networking Service and Japanese Manga
title_sort opinion mining for user generated design by social networking service and japanese manga
publisher ITB Journal Publisher
series ITB Journal of Information and Communication Technology
issn 1978-3086
publishDate 2011-12-01
description The growth of Social Networking Service (SNS) has created a new potential in marketing. While users communicate and interact via SNS, the list of their conversation, which is called casual data can be used to determine their needs or aspirations. SNS can be very useful for product/service developers, especially when developing new ideas or simply evaluating the feasibility of their existing products/services. Furthermore, SNS provides a unique system that enables expressive and two-way communication between its users. SNS is known for its effectiveness in delivering fresh news and information, thus it can be used as promotional media. Although several online services that utilize SNS and casual data have been provided, the purpose of those services is still unclear and ineffective. In those services, users were only asked for their opinions without receiving sufficient feedbacks. Therefore, to solve these problems we propose an innovative way of utilizing SNS and casual data in designing user generated design. In our proposed system, users can directly contribute to the product/service development process in an interesting way. We designed an online service, which allows users to posts manga that describes their original idea. While contributing to the product/service development, they can also benefit from expressing their hobbies and receiving feedbacks from other users.
topic crowdsourcing
Japanese manga
social media
syntax analysis
user generated design.
url http://journal.itb.ac.id/download.php?file=C11164.pdf&id=1066&up=6
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