Artificial Intelligence in Video Games: Towards a Unified Framework

With modern video games frequently featuring sophisticated and realistic environments, the need for smart and comprehensive agents that understand the various aspects of complex environments is pressing. Since video game AI is often specifically designed for each game, video game AI tools currently...

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Bibliographic Details
Main Authors: Firas Safadi, Raphael Fonteneau, Damien Ernst
Format: Article
Language:English
Published: Hindawi Limited 2015-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2015/271296
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spelling doaj-145d459b9c5a4f54ac349707226cd3262020-11-24T22:02:27ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552015-01-01201510.1155/2015/271296271296Artificial Intelligence in Video Games: Towards a Unified FrameworkFiras Safadi0Raphael Fonteneau1Damien Ernst2Université de Liège, Grande Traverse 10, Sart Tilman, 4000 Liège, BelgiumUniversité de Liège, Grande Traverse 10, Sart Tilman, 4000 Liège, BelgiumUniversité de Liège, Grande Traverse 10, Sart Tilman, 4000 Liège, BelgiumWith modern video games frequently featuring sophisticated and realistic environments, the need for smart and comprehensive agents that understand the various aspects of complex environments is pressing. Since video game AI is often specifically designed for each game, video game AI tools currently focus on allowing video game developers to quickly and efficiently create specific AI. One issue with this approach is that it does not efficiently exploit the numerous similarities that exist between video games not only of the same genre, but of different genres too, resulting in a difficulty to handle the many aspects of a complex environment independently for each video game. Inspired by the human ability to detect analogies between games and apply similar behavior on a conceptual level, this paper suggests an approach based on the use of a unified conceptual framework to enable the development of conceptual AI which relies on conceptual views and actions to define basic yet reasonable and robust behavior. The approach is illustrated using two video games, Raven and StarCraft: Brood War.http://dx.doi.org/10.1155/2015/271296
collection DOAJ
language English
format Article
sources DOAJ
author Firas Safadi
Raphael Fonteneau
Damien Ernst
spellingShingle Firas Safadi
Raphael Fonteneau
Damien Ernst
Artificial Intelligence in Video Games: Towards a Unified Framework
International Journal of Computer Games Technology
author_facet Firas Safadi
Raphael Fonteneau
Damien Ernst
author_sort Firas Safadi
title Artificial Intelligence in Video Games: Towards a Unified Framework
title_short Artificial Intelligence in Video Games: Towards a Unified Framework
title_full Artificial Intelligence in Video Games: Towards a Unified Framework
title_fullStr Artificial Intelligence in Video Games: Towards a Unified Framework
title_full_unstemmed Artificial Intelligence in Video Games: Towards a Unified Framework
title_sort artificial intelligence in video games: towards a unified framework
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2015-01-01
description With modern video games frequently featuring sophisticated and realistic environments, the need for smart and comprehensive agents that understand the various aspects of complex environments is pressing. Since video game AI is often specifically designed for each game, video game AI tools currently focus on allowing video game developers to quickly and efficiently create specific AI. One issue with this approach is that it does not efficiently exploit the numerous similarities that exist between video games not only of the same genre, but of different genres too, resulting in a difficulty to handle the many aspects of a complex environment independently for each video game. Inspired by the human ability to detect analogies between games and apply similar behavior on a conceptual level, this paper suggests an approach based on the use of a unified conceptual framework to enable the development of conceptual AI which relies on conceptual views and actions to define basic yet reasonable and robust behavior. The approach is illustrated using two video games, Raven and StarCraft: Brood War.
url http://dx.doi.org/10.1155/2015/271296
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AT raphaelfonteneau artificialintelligenceinvideogamestowardsaunifiedframework
AT damienernst artificialintelligenceinvideogamestowardsaunifiedframework
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