Artificial Intelligence in Video Games: Towards a Unified Framework
With modern video games frequently featuring sophisticated and realistic environments, the need for smart and comprehensive agents that understand the various aspects of complex environments is pressing. Since video game AI is often specifically designed for each game, video game AI tools currently...
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2015-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2015/271296 |
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doaj-145d459b9c5a4f54ac349707226cd3262020-11-24T22:02:27ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552015-01-01201510.1155/2015/271296271296Artificial Intelligence in Video Games: Towards a Unified FrameworkFiras Safadi0Raphael Fonteneau1Damien Ernst2Université de Liège, Grande Traverse 10, Sart Tilman, 4000 Liège, BelgiumUniversité de Liège, Grande Traverse 10, Sart Tilman, 4000 Liège, BelgiumUniversité de Liège, Grande Traverse 10, Sart Tilman, 4000 Liège, BelgiumWith modern video games frequently featuring sophisticated and realistic environments, the need for smart and comprehensive agents that understand the various aspects of complex environments is pressing. Since video game AI is often specifically designed for each game, video game AI tools currently focus on allowing video game developers to quickly and efficiently create specific AI. One issue with this approach is that it does not efficiently exploit the numerous similarities that exist between video games not only of the same genre, but of different genres too, resulting in a difficulty to handle the many aspects of a complex environment independently for each video game. Inspired by the human ability to detect analogies between games and apply similar behavior on a conceptual level, this paper suggests an approach based on the use of a unified conceptual framework to enable the development of conceptual AI which relies on conceptual views and actions to define basic yet reasonable and robust behavior. The approach is illustrated using two video games, Raven and StarCraft: Brood War.http://dx.doi.org/10.1155/2015/271296 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Firas Safadi Raphael Fonteneau Damien Ernst |
spellingShingle |
Firas Safadi Raphael Fonteneau Damien Ernst Artificial Intelligence in Video Games: Towards a Unified Framework International Journal of Computer Games Technology |
author_facet |
Firas Safadi Raphael Fonteneau Damien Ernst |
author_sort |
Firas Safadi |
title |
Artificial Intelligence in Video Games: Towards a Unified Framework |
title_short |
Artificial Intelligence in Video Games: Towards a Unified Framework |
title_full |
Artificial Intelligence in Video Games: Towards a Unified Framework |
title_fullStr |
Artificial Intelligence in Video Games: Towards a Unified Framework |
title_full_unstemmed |
Artificial Intelligence in Video Games: Towards a Unified Framework |
title_sort |
artificial intelligence in video games: towards a unified framework |
publisher |
Hindawi Limited |
series |
International Journal of Computer Games Technology |
issn |
1687-7047 1687-7055 |
publishDate |
2015-01-01 |
description |
With modern video games frequently featuring sophisticated
and realistic environments, the need
for smart and comprehensive agents that understand
the various aspects of complex environments
is pressing. Since video game AI is often
specifically designed for each game, video game AI
tools currently focus on allowing video game developers
to quickly and efficiently create specific
AI. One issue with this approach is that it does not
efficiently exploit the numerous similarities that
exist between video games not only of the same
genre, but of different genres too, resulting in a
difficulty to handle the many aspects of a complex
environment independently for each video game.
Inspired by the human ability to detect analogies
between games and apply similar behavior on a
conceptual level, this paper suggests an approach
based on the use of a unified conceptual framework
to enable the development of conceptual AI
which relies on conceptual views and actions to
define basic yet reasonable and robust behavior.
The approach is illustrated using two video games,
Raven and StarCraft: Brood War. |
url |
http://dx.doi.org/10.1155/2015/271296 |
work_keys_str_mv |
AT firassafadi artificialintelligenceinvideogamestowardsaunifiedframework AT raphaelfonteneau artificialintelligenceinvideogamestowardsaunifiedframework AT damienernst artificialintelligenceinvideogamestowardsaunifiedframework |
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1725835815512178688 |