An “Animated Spatial Time Machine” in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia Storytelling

More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. T...

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Main Authors: Mario Matthys, Laure De Cock, John Vermaut, Nico Van de Weghe, Philippe De Maeyer
Format: Article
Language:English
Published: MDPI AG 2021-07-01
Series:ISPRS International Journal of Geo-Information
Subjects:
Online Access:https://www.mdpi.com/2220-9964/10/7/460
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spelling doaj-1424724d4cec4a06b3c1c696daece1b82021-07-23T13:44:59ZengMDPI AGISPRS International Journal of Geo-Information2220-99642021-07-011046046010.3390/ijgi10070460An “Animated Spatial Time Machine” in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia StorytellingMario Matthys0Laure De Cock1John Vermaut2Nico Van de Weghe3Philippe De Maeyer4Department of Geography, Ghent University, Krijgslaan 281 (S8), 9000 Ghent, BelgiumDepartment of Geography, Ghent University, Krijgslaan 281 (S8), 9000 Ghent, BelgiumCity of Ghent, 3D Team, Botermarkt 1, 9000 Ghent, BelgiumDepartment of Geography, Ghent University, Krijgslaan 281 (S8), 9000 Ghent, BelgiumDepartment of Geography, Ghent University, Krijgslaan 281 (S8), 9000 Ghent, BelgiumMore and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital drawing with citizens’ collaboration could be a solution. In 2016, the City of Ghent (Belgium) launched the “3D city game Ghent” project with time as one of the topics, focusing on the reconstruction of disappeared environments. Ghent inhabitants modelled in open-source 3D software and added animated 3D gamification and Transmedia Storytelling, resulting in a 4D web environment and VR/AR/XR applications. This study analyses this low-cost interdisciplinary 3D co-creative process and offers a framework to enable other cities and municipalities to realise a parallel virtual universe (an animated digital twin bringing the past to life). The result of this co-creation is the start of an “Animated Spatial Time Machine” (AniSTMa), a term that was, to the best of our knowledge, never used before. This research ultimately introduces a conceptual 4D space–time diagram with a relation between the current physical situation and a growing number of 3D animated models over time.https://www.mdpi.com/2220-9964/10/7/460Animated Spatial Time Machine (AniSTMa)co-creationgamification4D webcultural heritage3D modelling
collection DOAJ
language English
format Article
sources DOAJ
author Mario Matthys
Laure De Cock
John Vermaut
Nico Van de Weghe
Philippe De Maeyer
spellingShingle Mario Matthys
Laure De Cock
John Vermaut
Nico Van de Weghe
Philippe De Maeyer
An “Animated Spatial Time Machine” in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia Storytelling
ISPRS International Journal of Geo-Information
Animated Spatial Time Machine (AniSTMa)
co-creation
gamification
4D web
cultural heritage
3D modelling
author_facet Mario Matthys
Laure De Cock
John Vermaut
Nico Van de Weghe
Philippe De Maeyer
author_sort Mario Matthys
title An “Animated Spatial Time Machine” in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia Storytelling
title_short An “Animated Spatial Time Machine” in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia Storytelling
title_full An “Animated Spatial Time Machine” in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia Storytelling
title_fullStr An “Animated Spatial Time Machine” in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia Storytelling
title_full_unstemmed An “Animated Spatial Time Machine” in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia Storytelling
title_sort “animated spatial time machine” in co-creation: reconstructing history using gamification integrated into 3d city modelling, 4d web and transmedia storytelling
publisher MDPI AG
series ISPRS International Journal of Geo-Information
issn 2220-9964
publishDate 2021-07-01
description More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital drawing with citizens’ collaboration could be a solution. In 2016, the City of Ghent (Belgium) launched the “3D city game Ghent” project with time as one of the topics, focusing on the reconstruction of disappeared environments. Ghent inhabitants modelled in open-source 3D software and added animated 3D gamification and Transmedia Storytelling, resulting in a 4D web environment and VR/AR/XR applications. This study analyses this low-cost interdisciplinary 3D co-creative process and offers a framework to enable other cities and municipalities to realise a parallel virtual universe (an animated digital twin bringing the past to life). The result of this co-creation is the start of an “Animated Spatial Time Machine” (AniSTMa), a term that was, to the best of our knowledge, never used before. This research ultimately introduces a conceptual 4D space–time diagram with a relation between the current physical situation and a growing number of 3D animated models over time.
topic Animated Spatial Time Machine (AniSTMa)
co-creation
gamification
4D web
cultural heritage
3D modelling
url https://www.mdpi.com/2220-9964/10/7/460
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