Design and Validation of Rule-Based Expert System by Using Kinect V2 for Real-Time Athlete Support

In sports and rehabilitation processes where isotonic movements such as bodybuilding are performed, it is vital for individuals to be able to correct the wrong movements instantly by monitoring the trainings simultaneously, and to be able to train healthily and away from the risks of injury. For thi...

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Main Authors: Serkan Örücü, Murat Selek
Format: Article
Language:English
Published: MDPI AG 2020-01-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/10/2/611
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spelling doaj-1301791ec6134705bbb6f657acb9ea392020-11-25T02:20:44ZengMDPI AGApplied Sciences2076-34172020-01-0110261110.3390/app10020611app10020611Design and Validation of Rule-Based Expert System by Using Kinect V2 for Real-Time Athlete SupportSerkan Örücü0Murat Selek1Ermenek Vocational School, Karamanoğlu Mehmetbey University, 70400 Karaman, TurkeyVocational School of Technical Sciences, Konya Technical University, 42003 Konya, TurkeyIn sports and rehabilitation processes where isotonic movements such as bodybuilding are performed, it is vital for individuals to be able to correct the wrong movements instantly by monitoring the trainings simultaneously, and to be able to train healthily and away from the risks of injury. For this purpose, we designed a new real-time athlete support system using Kinect V2 and Expert System. Lateral raise (LR) and dumbbell shoulder press (DSP) movements were selected as examples to be modeled in the system. Kinect V2 was used to obtain angle and distance changes in the shoulder, elbow, wrist, hip, knee, and ankle during movements in these movement models designed. For the rule base of Expert System developed according to these models, a 2<sup>8</sup>-state rule table was designed, and 12 main rules were determined that could be used for both actions. In the sample trainings, it was observed that the decisions made by the system had 89% accuracy in DSP training and 82% accuracy in LR training. In addition, the developed system has been tested by 10 participants (25.8 &#177; 5.47 years; 74.69 &#177; 14.81 kg; 173.5 &#177; 9.52 cm) in DSP and LR training for four weeks. At the end of this period and according to the results of paired <i>t</i>-test analysis (<i>p</i> &lt; 0.05) starting from the first week, it was observed that the participants trained more accurately and that they enhanced their motions by 58.08 &#177; 11.32% in LR training and 54.84 &#177; 12.72% in DSP training.https://www.mdpi.com/2076-3417/10/2/611expert systemmovement modelizationtraining accuracyperformance enhancementinjury preventionsporthuman–machine interaction
collection DOAJ
language English
format Article
sources DOAJ
author Serkan Örücü
Murat Selek
spellingShingle Serkan Örücü
Murat Selek
Design and Validation of Rule-Based Expert System by Using Kinect V2 for Real-Time Athlete Support
Applied Sciences
expert system
movement modelization
training accuracy
performance enhancement
injury prevention
sport
human–machine interaction
author_facet Serkan Örücü
Murat Selek
author_sort Serkan Örücü
title Design and Validation of Rule-Based Expert System by Using Kinect V2 for Real-Time Athlete Support
title_short Design and Validation of Rule-Based Expert System by Using Kinect V2 for Real-Time Athlete Support
title_full Design and Validation of Rule-Based Expert System by Using Kinect V2 for Real-Time Athlete Support
title_fullStr Design and Validation of Rule-Based Expert System by Using Kinect V2 for Real-Time Athlete Support
title_full_unstemmed Design and Validation of Rule-Based Expert System by Using Kinect V2 for Real-Time Athlete Support
title_sort design and validation of rule-based expert system by using kinect v2 for real-time athlete support
publisher MDPI AG
series Applied Sciences
issn 2076-3417
publishDate 2020-01-01
description In sports and rehabilitation processes where isotonic movements such as bodybuilding are performed, it is vital for individuals to be able to correct the wrong movements instantly by monitoring the trainings simultaneously, and to be able to train healthily and away from the risks of injury. For this purpose, we designed a new real-time athlete support system using Kinect V2 and Expert System. Lateral raise (LR) and dumbbell shoulder press (DSP) movements were selected as examples to be modeled in the system. Kinect V2 was used to obtain angle and distance changes in the shoulder, elbow, wrist, hip, knee, and ankle during movements in these movement models designed. For the rule base of Expert System developed according to these models, a 2<sup>8</sup>-state rule table was designed, and 12 main rules were determined that could be used for both actions. In the sample trainings, it was observed that the decisions made by the system had 89% accuracy in DSP training and 82% accuracy in LR training. In addition, the developed system has been tested by 10 participants (25.8 &#177; 5.47 years; 74.69 &#177; 14.81 kg; 173.5 &#177; 9.52 cm) in DSP and LR training for four weeks. At the end of this period and according to the results of paired <i>t</i>-test analysis (<i>p</i> &lt; 0.05) starting from the first week, it was observed that the participants trained more accurately and that they enhanced their motions by 58.08 &#177; 11.32% in LR training and 54.84 &#177; 12.72% in DSP training.
topic expert system
movement modelization
training accuracy
performance enhancement
injury prevention
sport
human–machine interaction
url https://www.mdpi.com/2076-3417/10/2/611
work_keys_str_mv AT serkanorucu designandvalidationofrulebasedexpertsystembyusingkinectv2forrealtimeathletesupport
AT muratselek designandvalidationofrulebasedexpertsystembyusingkinectv2forrealtimeathletesupport
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