Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC
Architecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterizat...
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National Computer System Engineering Research Institute of China
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doaj-1218148a41ac437f81bb91608800b5092020-11-25T01:08:08ZzhoNational Computer System Engineering Research Institute of ChinaDianzi Jishu Yingyong0258-79982019-01-01451232610.16157/j.issn.0258-7998.1816913000096173Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemCChen Jia0Tian Ze1Wu Xiaocheng2Lou Xiaoqiang3AVIC Computing Technique Research Institute,Xi′an 710068,ChinaAVIC Computing Technique Research Institute,Xi′an 710068,ChinaAVIC Computing Technique Research Institute,Xi′an 710068,ChinaAVIC Computing Technique Research Institute,Xi′an 710068,ChinaArchitecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterization algorithm in detail. Model and simulation are implemented in SystemC language. The model verifies the correctness of architecture and algorithm, and its own effectiveness and feasibility, provides reference to RTL design.http://www.chinaaet.com/article/3000096173UMLTLMSystemCmodel simulation |
collection |
DOAJ |
language |
zho |
format |
Article |
sources |
DOAJ |
author |
Chen Jia Tian Ze Wu Xiaocheng Lou Xiaoqiang |
spellingShingle |
Chen Jia Tian Ze Wu Xiaocheng Lou Xiaoqiang Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC Dianzi Jishu Yingyong UML TLM SystemC model simulation |
author_facet |
Chen Jia Tian Ze Wu Xiaocheng Lou Xiaoqiang |
author_sort |
Chen Jia |
title |
Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC |
title_short |
Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC |
title_full |
Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC |
title_fullStr |
Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC |
title_full_unstemmed |
Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC |
title_sort |
hardware modeling of gpu geometric pipeline rasterization based on uml and systemc |
publisher |
National Computer System Engineering Research Institute of China |
series |
Dianzi Jishu Yingyong |
issn |
0258-7998 |
publishDate |
2019-01-01 |
description |
Architecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterization algorithm in detail. Model and simulation are implemented in SystemC language. The model verifies the correctness of architecture and algorithm, and its own effectiveness and feasibility, provides reference to RTL design. |
topic |
UML TLM SystemC model simulation |
url |
http://www.chinaaet.com/article/3000096173 |
work_keys_str_mv |
AT chenjia hardwaremodelingofgpugeometricpipelinerasterizationbasedonumlandsystemc AT tianze hardwaremodelingofgpugeometricpipelinerasterizationbasedonumlandsystemc AT wuxiaocheng hardwaremodelingofgpugeometricpipelinerasterizationbasedonumlandsystemc AT louxiaoqiang hardwaremodelingofgpugeometricpipelinerasterizationbasedonumlandsystemc |
_version_ |
1725184100795416576 |