Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC

Architecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterizat...

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Bibliographic Details
Main Authors: Chen Jia, Tian Ze, Wu Xiaocheng, Lou Xiaoqiang
Format: Article
Language:zho
Published: National Computer System Engineering Research Institute of China 2019-01-01
Series:Dianzi Jishu Yingyong
Subjects:
UML
TLM
Online Access:http://www.chinaaet.com/article/3000096173
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spelling doaj-1218148a41ac437f81bb91608800b5092020-11-25T01:08:08ZzhoNational Computer System Engineering Research Institute of ChinaDianzi Jishu Yingyong0258-79982019-01-01451232610.16157/j.issn.0258-7998.1816913000096173Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemCChen Jia0Tian Ze1Wu Xiaocheng2Lou Xiaoqiang3AVIC Computing Technique Research Institute,Xi′an 710068,ChinaAVIC Computing Technique Research Institute,Xi′an 710068,ChinaAVIC Computing Technique Research Institute,Xi′an 710068,ChinaAVIC Computing Technique Research Institute,Xi′an 710068,ChinaArchitecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterization algorithm in detail. Model and simulation are implemented in SystemC language. The model verifies the correctness of architecture and algorithm, and its own effectiveness and feasibility, provides reference to RTL design.http://www.chinaaet.com/article/3000096173UMLTLMSystemCmodel simulation
collection DOAJ
language zho
format Article
sources DOAJ
author Chen Jia
Tian Ze
Wu Xiaocheng
Lou Xiaoqiang
spellingShingle Chen Jia
Tian Ze
Wu Xiaocheng
Lou Xiaoqiang
Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC
Dianzi Jishu Yingyong
UML
TLM
SystemC
model simulation
author_facet Chen Jia
Tian Ze
Wu Xiaocheng
Lou Xiaoqiang
author_sort Chen Jia
title Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC
title_short Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC
title_full Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC
title_fullStr Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC
title_full_unstemmed Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC
title_sort hardware modeling of gpu geometric pipeline rasterization based on uml and systemc
publisher National Computer System Engineering Research Institute of China
series Dianzi Jishu Yingyong
issn 0258-7998
publishDate 2019-01-01
description Architecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterization algorithm in detail. Model and simulation are implemented in SystemC language. The model verifies the correctness of architecture and algorithm, and its own effectiveness and feasibility, provides reference to RTL design.
topic UML
TLM
SystemC
model simulation
url http://www.chinaaet.com/article/3000096173
work_keys_str_mv AT chenjia hardwaremodelingofgpugeometricpipelinerasterizationbasedonumlandsystemc
AT tianze hardwaremodelingofgpugeometricpipelinerasterizationbasedonumlandsystemc
AT wuxiaocheng hardwaremodelingofgpugeometricpipelinerasterizationbasedonumlandsystemc
AT louxiaoqiang hardwaremodelingofgpugeometricpipelinerasterizationbasedonumlandsystemc
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