Hardware modeling of GPU geometric pipeline rasterization based on UML and SystemC
Architecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterizat...
Main Authors: | , , , |
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Format: | Article |
Language: | zho |
Published: |
National Computer System Engineering Research Institute of China
2019-01-01
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Series: | Dianzi Jishu Yingyong |
Subjects: | |
Online Access: | http://www.chinaaet.com/article/3000096173 |
Summary: | Architecture and algorithm determine the performance of GPU, and they need be verified as soon as possible. The paper brings forward a method of modeling based on UML(Unified Modeling Language), and describes the process of modeling GPU geometry engine unit architecture and line primitive rasterization algorithm in detail. Model and simulation are implemented in SystemC language. The model verifies the correctness of architecture and algorithm, and its own effectiveness and feasibility, provides reference to RTL design. |
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ISSN: | 0258-7998 |