Summary: | Lama Sultan,1,2 Wesam Abuznadah,1,3 Hatim Al-Jifree,1,4 Muhammad Anwar Khan,1 Basim Alsaywid,1,5 Faisal Ashour6 1College of Medicine, King Saud bin Abdulaziz University for Health Sciences, Jeddah, Saudi Arabia; 2Clinical Nutrition Department, Ministry of National Guard Health Affairs, King Abdulaziz Medical City, Jeddah, Saudi Arabia; 3Department of Surgery, Ministry of National Guard Health Affairs, King Abdulaziz Medical City, Jeddah, Saudi Arabia; 4Department of Gynecology/Oncology, Ministry of National Guard Health Affairs, King Abdulaziz Medical City, Jeddah, Saudi Arabia; 5Department of Urology, Ministry of National Guard Health Affairs, King Abdulaziz Medical City, Jeddah, Saudi Arabia; 6Department of Simulation, Postgraduate Training Center, King Saud bin Abdulaziz University for Health Sciences, Jeddah, Saudi ArabiaCorrespondence: Lama SultanCollege of Medicine – Jeddah, King Saud bin Abdulaziz University for Health Sciences, King Abdulaziz Medical City, National Guard Health Affairs, Mail Code 6660, P.O. Box 9515, Jeddah 21423, Kingdom of Saudi ArabiaTel +96 65 5334 3478Email lama.sultan@hotmail.comPurpose: Various smartphone-based virtual reality (VR) applications allow the users to view 360° videos of real or simulated places. A 360° VR is captured with a special camera that simultaneously records all 360° of a scene unlike the standard video recording. An experimental study was conducted where 4th-year medical students participated in a workshop.Patients and methods: The study was conducted at College of Medicine (COM-J), King Saud bin Abdul-Aziz University for Health Sciences (KSAU-HS) in Jeddah, Saudi Arabia. 360° VR videos including, pre-briefing and debriefing sessions were held for the experimental group, whereas group two (control group) was provided with the interactive lecture. A total of 169 undergraduate medical students attend the 4th year at the College of Medicine (KSAU-HS) Jeddah.Results: The response rate was 88% for 169 participants, 57 (VR) and 112 (conventional method). The majority of students (93%) thought that VR can be used in medical education. Post-MCQs score (out of 20) was significantly higher in the VR group, when compared to the conventional group (17.4+2.1 vs 15.9+2.9, p-value <0.001). The OSCE score was also better with the VR group (12.9+4.1 vs 9.8+4.2, p-value <0.001). Overall rating of VR satisfaction experience showed a mean of 7.26 of 10.Conclusion: VR provides a rich, interactive, and engaging educational context that supports experiential learning-by-doing. In fact, it raises interest and motivation for student and effectively supports knowledge retention and skills acquisition.Keywords: communication, medical education, Saudi Arabia, virtual reality
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