A Cognitive Skill Classification Based on Multi Objective Optimization Using Learning Vector Quantization for Serious Games

<p class="Abstract"><span lang="EN-US">Nowadays, serious games and game technology are poised to transform the way of educating and training students at all levels. However, pedagogical value in games do not help novice students learn, too many memorizing and reduce l...

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Bibliographic Details
Main Authors: Moh. Aries Syufagi, Mochamad Hariadi, Mauridhi Hery Purnomo
Format: Article
Language:English
Published: ITB Journal Publisher 2013-09-01
Series:Journal of ICT Research and Applications
Online Access:http://journals.itb.ac.id/index.php/jictra/article/view/215
Description
Summary:<p class="Abstract"><span lang="EN-US">Nowadays, serious games and game technology are poised to transform the way of educating and training students at all levels. However, pedagogical value in games do not help novice students learn, too many memorizing and reduce learning process due to no information of player’s ability. To asses the cognitive level of player ability, we propose a Cognitive Skill Game (CSG). CSG improves this cognitive concept to monitor how players interact with the game. This game employs Learning Vector Quantization (LVQ) for optimizing the cognitive skill input classification of the player. CSG is using teacher’s data to obtain the neuron vector of cognitive skill pattern supervise. Three clusters multi objective</span><!--[if supportFields]><span lang=EN-US><span style='mso-element:field-begin'></span> XE &quot;multi objective&quot; </span><![endif]--><!--[if supportFields]><span lang=EN-US><span style='mso-element:field-end'></span></span><![endif]--><span lang="EN-US"> target will be classified as; trial and error, carefully and, expert cognitive skill. In the game play experiments employ 33 respondent players demonstrates that 61% of players have high trial and error, 21% have high carefully, and 18% have high expert cognitive skill. </span><span class="hps"><span lang="EN">CSG</span></span><span lang="EN"> <span class="hps">may</span> <span class="hps">provide</span> <span class="hps">information to game engine</span> <span class="hps">when</span> <span class="hps">a player</span> <span class="hps">needs help</span> <span class="hps">or when</span> <span class="hps">wanting</span> <span class="hps">a formidable challenge</span>. The game engine will provide the appropriate tasks according to players’ ability.<span class="hps"> CSG</span> <span class="hps">will</span> <span class="hps">help balance the</span> <span class="hps">emotions</span> <span class="hps">of players,</span> <span class="hps">so players</span> <span class="hps">do not get</span> <span class="hps">bored</span> <span class="hps">and</span> <span class="hps">frustrated</span>. </span></p>
ISSN:2337-5787
2338-5499