The Politics of Labor and Play in Popcultural Industry of On-Line Video Games
<p>The article deals with the functioning of the on-line AAA<br />games in capitalist market circulation, with games understood as products<br />subject to trade exchange. The author analyzes the method of capitalization<br />of players’ productivity, such as the use of unpai...
Main Author: | Mateusz Felczak |
---|---|
Format: | Article |
Language: | English |
Published: |
Adam Mickiewicz University
2014-01-01
|
Series: | Praktyka Teoretyczna |
Subjects: | |
Online Access: | http://pressto.amu.edu.pl/index.php/prt/article/view/2811 |
Similar Items
-
Odmienność, awangarda i gry wideo: recenzja książek Video Games Have Always Been Queer oraz The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games
by: Piotr Krzywdziński
Published: (2020-12-01) -
Rosnące znaczenie przemysłu kreatywnego w Polsce na przykładzie rynku gier wideo
by: Marek Ziętarski
Published: (2019-06-01) -
Niepełnosprawność w grach wideo – omówienie na przykładach wybranych wirtualnych postaci
by: Damian Gałuszka, et al.
Published: (2018-09-01) -
Nowe szaty healthismu. Self-tracking, neoliberalizm i kapitalizm kognitywny
by: Michał Wróblewski
Published: (2016-08-01) -
Five Theses on the Common
by: Gigi Roggero
Published: (2011-01-01)