Game-based Training of Listening Skills: The Effects of Degraded Communications

Many important tasks depend upon the ability of personnel to be able to extract information from verbal communication in suboptimal conditions. However, there is little guidance in how best to train people to improve this skill, specifically regarding the most effective combination of human or synt...

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Bibliographic Details
Main Authors: Clint Bowers, Talib Hussain, Katelyn Procci
Format: Article
Language:English
Published: Serious Games Society 2014-10-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/44
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spelling doaj-0e8eecd702df47b493eb17c58cb9c8b22020-11-25T00:47:40ZengSerious Games SocietyInternational Journal of Serious Games2384-87662014-10-011410.17083/ijsg.v1i4.4425Game-based Training of Listening Skills: The Effects of Degraded CommunicationsClint Bowers0Talib Hussain1Katelyn Procci2Department of Psychology University of Central FloridaBBN/RaytheonDept. of Psychology University of Central Florida Many important tasks depend upon the ability of personnel to be able to extract information from verbal communication in suboptimal conditions. However, there is little guidance in how best to train people to improve this skill, specifically regarding the most effective combination of human or synthesized speech with or without text captions.  In this study, we examined two competing theories, the cognitive theory of multimedia learning versus resilient listening, to determine best practices for designing a game to train active listening skills in complex environments. One-hundred and nineteen U.S. Navy recruits (53% male, average age of 21.5 years) participated in this study.  The results indicated that games with degraded auditory conditions did not improve listening abilities in a transfer condition.  Games using recorded human voices resulted in the best performance. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/44traininggamesynthesized speechmultimedia learning
collection DOAJ
language English
format Article
sources DOAJ
author Clint Bowers
Talib Hussain
Katelyn Procci
spellingShingle Clint Bowers
Talib Hussain
Katelyn Procci
Game-based Training of Listening Skills: The Effects of Degraded Communications
International Journal of Serious Games
training
game
synthesized speech
multimedia learning
author_facet Clint Bowers
Talib Hussain
Katelyn Procci
author_sort Clint Bowers
title Game-based Training of Listening Skills: The Effects of Degraded Communications
title_short Game-based Training of Listening Skills: The Effects of Degraded Communications
title_full Game-based Training of Listening Skills: The Effects of Degraded Communications
title_fullStr Game-based Training of Listening Skills: The Effects of Degraded Communications
title_full_unstemmed Game-based Training of Listening Skills: The Effects of Degraded Communications
title_sort game-based training of listening skills: the effects of degraded communications
publisher Serious Games Society
series International Journal of Serious Games
issn 2384-8766
publishDate 2014-10-01
description Many important tasks depend upon the ability of personnel to be able to extract information from verbal communication in suboptimal conditions. However, there is little guidance in how best to train people to improve this skill, specifically regarding the most effective combination of human or synthesized speech with or without text captions.  In this study, we examined two competing theories, the cognitive theory of multimedia learning versus resilient listening, to determine best practices for designing a game to train active listening skills in complex environments. One-hundred and nineteen U.S. Navy recruits (53% male, average age of 21.5 years) participated in this study.  The results indicated that games with degraded auditory conditions did not improve listening abilities in a transfer condition.  Games using recorded human voices resulted in the best performance.
topic training
game
synthesized speech
multimedia learning
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/44
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AT talibhussain gamebasedtrainingoflisteningskillstheeffectsofdegradedcommunications
AT katelynprocci gamebasedtrainingoflisteningskillstheeffectsofdegradedcommunications
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